Project CARS

Project CARS

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Force feedback Spindle & SoP Visual Refrence (T300rs user)
By JakeURb8ty
A visual guide with tips for setting individual car force feedback settings.
   
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Fx,Fy,Fz,Mz,Sop Dif,Sop Lat
I personaly think the UI for this game is incredibly illogical and i belive with some more complex maths more of these sliders could be merged... ...but they are not so ive made this gude to help make heads or tails of all this.

Like a stereo or sound system, wheels use electromagnectic pulses to push the wheel left or right. Just like a speaker if the signal is too high nothing but the highest waves are produced and can drown out other waves. Detail is lost and the wheel just feels heavy very early with little information transmited to the driver.

When the signal exedes the output of the device clipping occurs. In order to balance out everything a series of sliders in game allow you to seperate an fine tune the signal for your hardware.

Out of the box my T300rs wheel was dead heavy. Only wanting to point streight all the time. UPDATE: this may have been caused by obsolite jack spade files or remanants in my save of my of driving force gt. After trial and error and some digging around online, ive come up with a pretty good understanding.


Spindle Master Scale and Sop Scale Should be the same numbers


A visual refrence for setting car Force feedback Spindle and SoP settings. These sliders are relitive to one another and have no absolute values. In a way they are boosts to forces alredy generated by the game. Kind of like an Eq on a sound system. Jack spades files were all too strong for my T300rs.

All of my setting are below 1.0 because I get the grey cliping line if i make things stronger. Usaly to start, Iset spindle to: Fx .22 Fy .54 Fz .44 Mz at .70-.80 and SoP: at .60 and .50 respectivly This was caused by some left over files from my last wheel or bad tweaker files, to fix this i deleted my game, the project cars my documentsfolder, and the save game file located in C:\Program Files (x86)\Steam\userdata\(XXXXXX)\234630\local\project cars. The previous numbers and the specific numbers for Spindle & SoP are not wahat you will use! Still the princapal is the same. test on track and adjust as needed.

S o P = Seat of the Pants or what the rear end of the car is doing.
from SMS setup pdf
Global FFB settings
Thrustmaster Control Panel: Default settings exsept ive recently read tring damper to 0 % seems to help. 75%,100%,100%, 100%, 0%, Auto Center: By Game
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In Game

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Wheel Settings
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Force feedback Master:75
mode: 3
Soft Steering Dampining: Off
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Force Feedback Calibration
the followng discription fails to point out per wheel movment should be a negitve(-) number and per wheel squared should be a positive number. One is anti-drag and the other is anti-anti-drag...?
Mechanical drag tends to be low on Logitech wheels and higher in belt driven wheels.
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Most important set gain from 200?!! to 100.

current testing and results using the thrustmaster control at 75%

11 Comments
JakeURb8ty  [author] 27 Mar, 2016 @ 9:31pm 
I use mostly defalt global settings now but i tweak the per car ffb but for me its just a matter of matching SOP Scale to master scale usaly 24 or 26. I also make sure i turn off damping and smoothing.
brian_n_luisi 27 Mar, 2016 @ 8:53pm 
Ive be thinking i might come back to this game, but ffb was so hit or miss at launch it broke all fun i could find playing. after playing AC and coming to this i spent 10+ hours on ffb and i still wasnt happy.
Thanks for this, but it looks like the game still needs alot of user time to get ffb right guessing settings will work okay with the t500rs? bothwheels are alike
Skinn3r 17 Mar, 2016 @ 11:25am 
thats cool
A_Adams 10 Feb, 2016 @ 4:48am 
Good Job
V3n0urS 21 Jan, 2016 @ 11:15am 
I got the T300 after the G27 and I get the opposite feeling. The wheel feels so light ^^ I was disapointed and I thought i made a mistake cause the G27 felt so good. Fortunatly I was able to compare with other games and I don't regret my purchase :D :pcarsnetwork: nice guide :pcarsracer:
Poir.qc 12 Jan, 2016 @ 5:50pm 
Keep in mind that wheelcheck will give you an idea of how your wheel behave. However, it's not the final answer, you'll have to test the value it gives and build from there.
JakeURb8ty  [author] 4 Jan, 2016 @ 1:52pm 
good to know, i might run wheel check agin just to be sure.
Poir.qc 4 Jan, 2016 @ 5:44am 
The only thing when playing with TM panel is that by lowering the overall forces, the FFB deadzone of the wheel will increase. If it's still low enough, you could leave the globals alone. But you may need to adjusts Deadzones and Scoops.
JakeURb8ty  [author] 3 Jan, 2016 @ 9:37am 
thanks!
Im still not 100% sure what global value is best to adjust but in fact yesterday thats what i did. Im using 55% on the TM panel now. I have a bad back/sholder so its to keep from getting too sore more than anything elce.
Poir.qc 3 Jan, 2016 @ 6:23am 
Thanks a bunch for the FxyzMz & SoP picture! It got linked in the pCars's forum.

From my understanding, if you're on a PC, it's probably better to lower the FFB thru the windows drivers, in the TM control panel, than Steering Gain or pCars controller FFB.