Total War: ATTILA

Total War: ATTILA

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AoC Unique Units Expansion
   
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Tags: mod, Overhaul
File Size
Posted
Updated
1.612 MB
9 Jan, 2016 @ 6:12pm
4 Jan, 2018 @ 5:42am
50 Change Notes ( view )
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AoC Unique Units Expansion

In 2 collections by drahz94
OUTDATED Theme of Sicily 1.0 playthrough by Moon Hoplite
9 items
2018 Recommended Mods for Enhanced AoC by Moon Hoplite
10 items
Description
This mod adds several unique units to each AoC faction with a minimalist approach. Special unit types were added which weren't previously in AoC (eg pikes, axe throwers, crossbow cav, elephants, camels). Each unit has been made to fit vanilla AoC balance and design for each faction.

Overall, these units will diversify unit rosters in AoC and make gameplay more interesting, without sacrificing the balance and design of the vanilla AoC unit roster.


New Unique Units added:
Avars:
[Shield Bearers] : a levy spear unit wielding large, tall shields (Tier 1)
[Avar Warlord] : a noble sword cavalry unit riding on armoured horses (Tier 3)
Kingdom of Charlemagne:
[Levy Pikes] : a levy pike unit (Tier 1)
[Frankish Pikes] : a medium pike unit (Tier 2)
Kingdom of the Danes:
[Spear Hirdmen] : a spear equivalent of sword hirdmen (Tier 2)
[Axe Throwers] : an elite axe melee unit that can throw several axes (Tier 3)
Westaphalia:
[Axe Veteran] : an axe equivalent of sword veterans (Tier 2)
[Raider Cavalry] : a versatile axe melee cavalry unit that can throw several axes (Tier 2)
Kingdom of the Lombards:
[Shielded Crossbowmen] : an upgrade from crossbowmen, wielding a large shield (Tier 1)
[Gastald Macemen] : an equivalent of Gastald swordsmen (Tier 2)
Kingdom of Mercia:
[Longbowmen] : a ranged unit with a unique longbow (Tier 2)
[Royal Knights] : a proto-feudal unit after researching the civil tech Feudalism (Tier 3)
Emirate of Cordoba:
[Camel Riders] : a desert melee cavalry unit (Tier 2)
[Mercenary African Elephants] : a rare beast of war from Africa (Tier 3)
Kingdom of Austurius:
[Mercentary Crossbow Riders] : an elite ranged cavalry unit wielding crossbows (Tier 2)

Crossbowmen for Charlemagne, Lombards and Austurius too.

Comments and Compatability
This mod fits seamlessly with vanilla AoC balance/gameplay and is compatible with all mods. All mod updates are savegame compatible.

While historical accuracy is kept in mind, liberties have been taken to make the content match vanilla AoC design and for better gameplay.

Updated in 2017 to fix bugs and fully/properly balance all units!

Feedback is welcome. If you enjoy this mod please leave a comment, like & favourite!
Support is appreciated if you like these kind of mods for future Total War games.
107 Comments
serek heterogenizowany♿ 5 Aug, 2024 @ 12:39pm 
Thank you. One of the best mods.
zzyoo 23 Jul, 2024 @ 12:10pm 
If you dont have kite shield,it will be more historical.
Sneed 21 Sep, 2021 @ 12:07pm 
Hi, took the liberty of using some of your unit cards for my mod, hope that's ok. I would've asked permission before but its seems you are very inactive
BT-7274 30 Apr, 2020 @ 9:15pm 
why does it keep downloading legacy.bin
Sneed 7 Jan, 2020 @ 5:02pm 
The Gastald Macemens attack is way too high for their price at 59
NEO110 15 Oct, 2019 @ 1:45am 
please update
calopezv 14 Jul, 2019 @ 12:59pm 
how do i get into contact with this creator to buy a custom mod?
Jason Wolf 26 Jun, 2018 @ 8:38am 
Can you add these units to the minor factions? And can you you reskin some of the Byzantine generals so they look more byzatine and not like the other christian factions? Thanks.
tater_99 17 Apr, 2018 @ 2:00pm 
Could you make a mod adding Aoc Units to grand campaing? like Mercia and wessex units to the saxons, Frank units to the franks etc
SubComandante 3 Jan, 2018 @ 10:23am 
cool