Map of CS2015 missions
11
   
Award
Favorite
Favorited
Unfavorite
Download
"This map shows the missions available to the player from the first mission up to experience level 20.
Arrows indicate precedence.
Special missions are shown in bold. These are the ones with a story, which let you unlock areas. These can usually be played only once, except for the bridge and windmill missions.
DLC missions are included as special missions.
Experience level requirements are shown when applicable.
Other requirements may apply, such as having to purchase DLC, or purchasing the game on a specific platform.
For example, Steam, Zoo, Media markt, and Amazon are game platforms. Special missions were briefly available when you purchased the game on these platforms.

This information comes from the mission files. Mission IDs are shown instead of their display name in the game. If I find this information I will replace IDs with display names.

Please notify me of any errors or omissions.

"
11 Comments
Steve456 10 Apr, 2018 @ 9:47pm 
ok thx
Chacal  [author] 10 Apr, 2018 @ 9:31pm 
I have only the mission codes in the chart, not the names. There are two missions as you can see, and the second one requires level 9.
Anyway just do any special job in priority, you will get there quickly.
If the special jobs are not coming after a while, maybe your profile is broken and you should start a new one.
Steve456 10 Apr, 2018 @ 5:44pm 
and to unlock theindustrial area what missions must you complete
Chacal  [author] 8 Apr, 2018 @ 8:24pm 
Special missions are shown in bold.
These are the ones with the stories.
Steve456 8 Apr, 2018 @ 11:54am 
okay, how do you know what jobs have a story and what jobs don't?
Steve456 7 Apr, 2018 @ 4:02pm 
good job thx
Chacal  [author] 22 Nov, 2016 @ 12:35pm 
Thanks for checking this.
So when we cancel a job, the site's default state gets replaced with the "final state".
This is not good news, because, as you noticed, the final state is more complex than the default state. Indeed, if the new construction has hundreds of parts, they are all there in the final state, which has a performance impact.
Of course, we don't go cancelling jobs very often, so the total impact is probably not so bad.
Stormmaster 22 Nov, 2016 @ 9:01am 
I created a new profile, tried to remember the state of the Village, then took and canceled some jobs. Repeated this with several new profiles and here is what I found. Initially houses look different, generally more simple. When you do a job, it actually makes a difference for people, but if you cancel it the result is the same as if you complete (like those people finish their project anyway, with a different company or something).

It's also possible that when you do a job for the first time, the initial building is not something you would build in other mission. It is highly likely that each time you actually build something better and slowly improve the area. But this I cannot check by wondering around, taking and cancelling jobs.
Stormmaster 21 Nov, 2016 @ 1:20pm 
Yes, I know about the resetting with command. And today I tried taking jobs on a profile that had everything reset before. If you take a job, go to the site and cancel it, there will be standing exactly the building that you were supposed to build. But again, I am not sure if this is a side effect of cancellation (like if some other company did that job) or if all buildings are already in place from the beginning and you simply rebuild them after they are artificially removed.

I suppose there can be a roleplay explanation even for that case, like a disaster happened and a building had to be rebuilt... But still it would be great to know if our construction company actually brings some improvement to people's houses (like building a better house in place of older simple one) by doing usual jobs, not just the storyline.

Thank you very much for all your efforts!
Chacal  [author] 21 Nov, 2016 @ 12:47pm 
Village missions stop being offered as soon as you move your base in the city (i.e. you finish g0000_homebaseCity_001).
I did not conduct experiments, but it would seem logical that default sites ( spots that hadn't been worked on before) would be used before the game starts recycling built sites. I can have a look into the code when I have time.
By the way there is a command-line parameter that lets you reset all built sites to their default state. But that will not let you do special missions again.