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Anyway just do any special job in priority, you will get there quickly.
If the special jobs are not coming after a while, maybe your profile is broken and you should start a new one.
These are the ones with the stories.
So when we cancel a job, the site's default state gets replaced with the "final state".
This is not good news, because, as you noticed, the final state is more complex than the default state. Indeed, if the new construction has hundreds of parts, they are all there in the final state, which has a performance impact.
Of course, we don't go cancelling jobs very often, so the total impact is probably not so bad.
It's also possible that when you do a job for the first time, the initial building is not something you would build in other mission. It is highly likely that each time you actually build something better and slowly improve the area. But this I cannot check by wondering around, taking and cancelling jobs.
I suppose there can be a roleplay explanation even for that case, like a disaster happened and a building had to be rebuilt... But still it would be great to know if our construction company actually brings some improvement to people's houses (like building a better house in place of older simple one) by doing usual jobs, not just the storyline.
Thank you very much for all your efforts!
I did not conduct experiments, but it would seem logical that default sites ( spots that hadn't been worked on before) would be used before the game starts recycling built sites. I can have a look into the code when I have time.
By the way there is a command-line parameter that lets you reset all built sites to their default state. But that will not let you do special missions again.