Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
3: From the couple games I've played with real people it seems fine, MH should have a downside to picking it up. The one here is there's enough room to fight, so prepare for it.
4: A teleporter is something I've looked into and might still add, just looking for the right position. I actually had the exact same position in mind, so I'll have a look at it later again, the map is quite rail heavy, that's why I changed the pickup ammo to 5.
It's not designed for duel so I agree, it's main goal was ffa with ca as 2nd mode.
Thx for you feedback!
love the style of the map
Suggestions:
- make wall closer to RA so we can plasma climb it to grab RA
- make RA elevator faster
- mega corridor could be tighter, it feels too much UT and less quake when large like that and doesn't allow tactical moves
- make a teleporter from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=609541279
to railgun so it makes the spot less overpowered and this map looks rail heavy.
i don't think it suits duel for its open areas making it rail heavy