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Obviously Valve intentionally made the sandman work differently on giants than on regular players, so I imagine what they probably meant to do is to make giants only be stunnable up to 75%, i.e. the very most you could slow them down to, even with a moonshot, would be half of their typical movement speed. Based on that hypothesis, they got the diagonal part of the graph right, but then they fucked up the moonshot part by setting it to 100% rather than 75%.
For ball travel times of less than 1 second (non-moonshots), the stun duration is 6 times the travel time (so: 0~6 seconds, based on range). For travel times over 1 second (moonshots), the stun duration is 7 seconds. Crit balls have an additional 2 seconds of stun time in all cases.