XCOM 2
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Gunner Class [Old, Unsupported]
   
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9 Feb, 2016 @ 4:20pm
2 Jul, 2016 @ 8:38am
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Gunner Class [Old, Unsupported]

In 1 collection by Richard
XCOM2 Mods by RICHARD
19 items
Description
No Longer Supported as I stopped playing Vanilla X2 a while back.
I've moved all my resources into the WotC Expansion now and play that exclusively.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1253020874

The Gunner Class is a variant of the vanilla Grenadier Class, losing the grenade launcher to focus on the cannon. Gunners can specialize as either a tank or sentry type unit. This class borrows a lot from the Grenadier and is better used for players no longer using the vanilla classes.

Allowed Weapons:
Cannon
Pistol

Squaddie Perks:
Pistol Standard Shot
Suppression

/Sentry Tree
Shredder
Stabilized Shot (Fire your cannon for 1 action with this skill)
Holo Targeting
Hail of Bullets
Long Reach (Confers Squadsight and LongWatch)
Saturation Fire

/Juggernaut Tree
Reaper Rounds (+20% Crti Chance but -5% Aim [Passive])
Brace (Gain +25 Defense. Free Action, 2 turn cooldown.)
Resolve (Gain +15 Defense and +15 Will)
Chain Shot
Overdrive (Gain 1 Action to be spent on movement or single action abilities, shooting still ends turn. 2 turn cooldown) [No longer conflicts with Spark]
Gatling Fire (Attack a single enemy 4 times with the cannon, each shot has a -10 aim penalty)

GTS skill:
Recoil Control (+15% Aim)

Recommended Add Ons:

Disable Vanilla Classes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=633381045

Chooseable AWC Perks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625272665

A Better Advent:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=628891110

Increased Enemy Squad Size:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=619302232

LW Toolbox:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=674832831

Field Medic:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=643394337
61 Comments
TodoViri 29 Aug, 2017 @ 6:07am 
I actually really like this class and the ability tree it has, still using it each time i play
Richard  [author] 29 Jul, 2017 @ 4:13am 
I support the Longwar Perk Pack mostly which only effects the soldier trees.
OMG Inw4lid! 28 Jul, 2017 @ 6:00pm 
Not using it yet. I would like to see non-LW2 version though. Not tired of vanilla yet, but i do find soldiers with 2 heavy weapons ridiculous :D
Richard  [author] 13 Jul, 2017 @ 6:17am 
Is anyone still using this? I am considering deleting it when War of the Chosen comes out. I will make a new version if there is enough request but it will be a class pack (its easier for me to maange and you can just unselect which ones you don't want)
Richard  [author] 23 Jul, 2016 @ 10:47pm 
It's alright, go for it.
harlequin565 23 Jul, 2016 @ 4:21am 
Hi Richard. Some nice ideas in this pack. Would you mind me pinching a couple of your perks for a class overhaul I'm planning? Will give credits...
Richard  [author] 17 Jul, 2016 @ 11:11am 
I will consider it but I would say that with the large health, defensive capabilities and multi shot abilities the ammo restriction of the cannon sort of acts as a balancing mechanic in its own way.
HeavyFermion 16 Jul, 2016 @ 11:47am 
Another fan of your Gunner class here. My only possible complaint is they feel a bit cumbersome with only the default 3 shots in their cannon and it seems like they spend more of their time reloading compared to other classes. I mainly use their suppresion ability and I end up going thorugh ammo quite quicky unless I give them an extended clip. If you ever tweak this class again would you consider giving them a perk that adds one extra ammo, or something along those lines?
Richard  [author] 2 Jul, 2016 @ 8:43am 
Overdrive should now be fixed, it keeps the same name but I changed how the class, src and int recognize it which is now "OverdriveRS".
I also altered Gatling Fire. It actually does 4 shots instead of 3 for some reason but each shot now has a -10 Aim penalty so people might consider Saturation Fire more now.
I will test these changes when i get around to it. If they dont work let me know.