XCOM 2
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Auto Rifleman
   
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File Size
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Updated
16.763 MB
12 Feb, 2016 @ 5:01pm
13 Feb, 2016 @ 4:10pm
2 Change Notes ( view )

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Auto Rifleman

Description
This mod is on the back burner for a bit, currently in a busy period at Uni. Updates will come out but I'm not sure when :(
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Employing the cannon as their only weapon, the Auto-Rifleman can be built for either high damage output or overwatch based area denial.
The Auto-Rifleman sacrifices the grenade launcher of the Grenadier in exchange for a more focused and powerful combination of specialised abilities.

This is a my first mod for XCOM 2 so if you find any bugs, spelling mistakes, suggestions,
message me and I will try my best to address them.

Also, I am unsure if this class is currently balanced, if anyone has any reasonable ideas I will be
happy to consider them.
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Future updates
- Add some perks seen in enemy unknown (up for suggestions)
- Possibly give them a secondary item if I can think of something (up for suggestions)
- Custom Icons where possible

Thanks to jal0001 for posting a guide on how to make a class mod:
https://www.reddit.com/r/xcom2mods/comments/44jyzv/stepbystep_how_to_make_a_simple_class_mod_complete/
20 Comments
Conefed 11 Mar, 2019 @ 8:07pm 
Demolition is garbage skill btw
BOYCOTT S-T-E-A-M! 6 Jul, 2016 @ 1:21am 
Auto Rifleman is still suffering from the one update / DLC bug where you can't use any armor beyond the initial ones. It was a quick fix with an ini edit to add "+AllowedArmors=soldier" , but still felt it should be mentioned.
BOYCOTT S-T-E-A-M! 4 Jul, 2016 @ 9:09am 
With the Shen's Last Gift DLC has anyone else encountered their Auto Rifleman not being considered a "veteran" after reaching the proper rank and thus earning a nickname, extra customization, and the ability to use PCS modifications?
GeminiGod 19 Mar, 2016 @ 9:22am 
For anyone using this class mod, I highly recommend subscribing to this supression mod collection:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=629875683
GeminiGod 16 Mar, 2016 @ 11:40am 
Yeah, just throw a pistol in there.
GeminiGod 16 Mar, 2016 @ 11:39am 
If you really want a secondary weapon, you could maybe take a cue from the shock trooper mod and do a flamethrower. Or just a pistol is fine, even if it doesn't have any special perks. Still something to use in a pinch to preserve ammo or if out of ammo.
GeminiGod 16 Mar, 2016 @ 11:36am 
Wow, this class actually makes a lot of sense to separate the heavy gunner out a bit more from the grenadier.
Felix Fictus 14 Feb, 2016 @ 5:51am 
oh good, you took my advice and changed the name, now i can use this class! thank you.
BrassChopper  [author] 14 Feb, 2016 @ 5:47am 
@Archangel If you change wherever it says Auto-Rifleman to Gunner and squaddieAuto-Rifleman to squaddieGunner in the code found here

SteamLibrary\SteamApps\workshop\content\268500\622709374. You will need to change XComClassData.ini, XComGameData.ini and XComGame.int
save them all and then it should work, Hope this helps.
MrArchangel 14 Feb, 2016 @ 5:09am 
Hi, i installed the mod in my playthrough of legendary ironman, but i see the name has now changed, and it is no longer properly loading the class. I now have several soldiers that don't have any abilities. Any way i can fix this?