XCOM 2
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New Operative Mod
   
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16.514 MB
12 Feb, 2016 @ 6:06pm
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New Operative Mod

Description
Adds the Operative class to the game.

Equipped with the rifle and a pistol. The Operative serves as XCOM primary hacking unit and is capable of moving independently and providing covering fire to the fellow soldiers.

With the Commando tree, use concealment and damage bonuses to kill targets before they realise you are there. With the Support tree, the Operatives will excel in sustaining squad members in fighting condition with sustained fire from cover.

Also adds a project to Guerrilla Tactics School named Computer Eye for the Operative Class.


This build is the first. Feel free to provide info from bugs or feedback.
14 Comments
Aroru  [author] 16 Feb, 2016 @ 10:02am 
This mod has now been repurposed as the Hacker class mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625758588
Felix Fictus 14 Feb, 2016 @ 9:04am 
the only way to fix it is to change the project file to something ells though this WILL break any save games with the class in it unfortunately (though there is that mod that lets you play with broken saves ANYWAY so dont feel like you cant change the name!)
ParanoidJack 13 Feb, 2016 @ 1:32pm 
@Tezla Alchemia, roger that! So many conflicting names lately for classes, even the exact same. D'oH!
Felix Fictus 13 Feb, 2016 @ 12:37pm 
there is already a class called Covert Operative!
and Infiltrator dose this same thing.
look at those 2 classes please and rename this one so its less confusing if you will.
Papagaio sem asa 13 Feb, 2016 @ 6:02am 
you should always show an image with the skill tree of the class
Arkan 13 Feb, 2016 @ 2:13am 
Amazing! Can't wait to see your ideas for the next new class! Thank you! :synicle:
Aroru  [author] 13 Feb, 2016 @ 1:19am 
The skills are.

Quickdraw
Blast Padding / Lightning Hands
Phantom / Run And Gun
Deadeye / Covering Fire
Deep Cover / Hail Of Bullets
Shadowstep / Ever Vigilant
Serial / Guardian

All operative skill are just rearranged skills from base soldiers, the only new skill is the Computer Eye GTS project that gives +5 to defense and hacking to the operative.
Gunvarrel 12 Feb, 2016 @ 11:14pm 
I already have two other class mods that are rifle + pistol -- Can someone tell me what kind of skills this has? I'd consider it for the stealthy approach but I like my other two classes. And gods know I don't need three rifle/pistol classes.
ljsalty 12 Feb, 2016 @ 10:24pm 
Looks great, however could you upload this on Nexusmod.com as I am tired of having to restart games when the mod gets changed and ends up corrupting my current save file. Many Thanks.
Arkan 12 Feb, 2016 @ 6:59pm 
I guess both mods will not overlap each other in-game values, although they may share similar names and concepts for new x-com 2 classes. :shockjockey: