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But wouldn't this potentialy be better solved and utelized with having the Skulljacks be unlimited uses per mission, but with a - somewhat - severe cooldown?
To imagine that the Skulljack uses an advanced internal powerstorage to function. And after each use it needs to recharge, but remain useable?
This is waht I personaly would find more thematicly fitting, usable and balanced.
For what it is though, it is a cool idea that never crossed my mind. (Simply for the fact that I so rarely use the skulljack out of storybased missions.) XD