XCOM 2
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"The Combatant" - Frontline Combat Class v.2
   
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13 Feb, 2016 @ 10:45am
15 May, 2016 @ 12:40pm
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"The Combatant" - Frontline Combat Class v.2

Description
Combatants are resilient frontline troops which are best suited to medium range combat.

They've got two distinct branches in their skilltree:

The Grunt Branch: Provides strong surviability and defensively oriented skills.
The Anti-Armour Branch: Provides a more flexible Anti-Armour choice in place of Grenadiers.

The two Branches do however share 2 skills inbetween them, those being: "Blast Padding" & "Run & Gun", Being unlocked at the ranks of Corporal & Lieutenant respectively. Additionally the Combatant starts out with "Launch Grenade" & "Salvo" at the rank of squaddie which makes them more mobile than Grenadiers right of the bat.

Combatants are best suited to advance & secure style maneuvers, securing an area then denying the enemy from approaching.

Update: DLC hotfixed, Armors should work now.

Not currently being maintained.
22 Comments
Conefed 11 Mar, 2019 @ 8:06pm 
I came here for same reason as WaKKO151, Instead of the exact same ability, you could to do two very similar but still different abilities.
WaKKO151 11 Sep, 2017 @ 9:43am 
oh ok. that makes sense.
Calantlar  [author] 11 Sep, 2017 @ 9:39am 
Since the class starts with Salvo, it's for balance since i didn't want this class to be completely OP. Unlike the SA-Sniper which is imbalanced by design.
WaKKO151 11 Sep, 2017 @ 9:36am 
the pic shows doubling up of certain skills. Any reason you chose not to give them an option?
Calantlar  [author] 11 Sep, 2017 @ 9:14am 
Sorry for late reply, been away for a long ass while.
Calantlar  [author] 11 Sep, 2017 @ 9:14am 
Just ask here c:
dmc32 4 Sep, 2017 @ 9:08pm 
Calantiar, I don't have a mod request just want some mod info.
dmc32 3 Sep, 2017 @ 10:38pm 
Calantiar, sent a friend request for some mod info.
WaKKO151 3 Sep, 2017 @ 10:11pm 
wotc?
Calantlar  [author] 9 Aug, 2017 @ 9:17am 
@▲ Sorry to hear that, I don't really have time to look into it at the moment but I just launched it and played with all three mods without issue. If you're using the default mod manager give it some time and let it do it's thing if not I don't know man. Other mods could be interfering aswell so play around with it and see if you can get it to work.