XCOM 2
Not enough ratings
Controller Class
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
17.499 MB
14 Feb, 2016 @ 8:54pm
1 Change Note ( view )

Subscribe to download
Controller Class

Description
The Controller is mostly a support class, designed mostly around Specialist abilities. But a combination of grenadier and specialist.

See picture above for abilities list.

Primary - Shotgun.
Secondary Gremlin.

Shotgun serves as both shotgun and nade launcher. When you nade, the gun goes off as well, but no clip is used, just nade. Gun acts as normal when fired normally or on overwatch, no nade used.

When nade is shot, think of it as extra sound and fx, for the gunpowder that drives the nade into the air lol.

To have game auto promote this class, have to had this enabled and start new game. Other wise you will have to do in game per charater through Advanced Warefare Center.

I did not really like the grenadier or the specialist alone, and thought they were half finished classes. I set out to make a combination of them, with the Grenadeluancher as main weapon. After a day this turned out to appear to be not possible without completely remaking a separate tree of the gun and grenades.

I then took another approach and deleted all the nade files and tried that out. Funny thing happened, the nade button was still there, and when i fired the rifle, the fired and it also shot out like 10 nades haha, good explosion.
Then it came to me, I needed a weapon with only one shot. Equipped the shotgun and when I looked at character, it just fit. Gun already looks like it had an under slung nade launcher on it.

Work to be done:
-Make class icon.

Other Mods:
Sniper Specialist
Ranger Override (may change to non-override)
Popular Discussions View All (1)
3
20 Jan, 2017 @ 8:32am
Bugs and problems.
Daimond
13 Comments
The BlackVision 20 Jan, 2017 @ 6:56pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=793522232&searchtext=armor+fix There's a link for a patch that's been used to fix a bunch of other class mods - the comments give info about where and what to add to them, looks pretty straightforwards.

I'd assume it wouldn't cause conflicts once you add the code, but might need to be placed specifically for your mod.
Daimond  [author] 20 Jan, 2017 @ 5:01pm 
I may look into it this weekend. I have not played or had this installed for a year :(

PS if some ome already knows where the problem lies in the code let me know.
The BlackVision 20 Jan, 2017 @ 10:39am 
Until updated to fix armour issue, do not advise using.
Daimond  [author] 3 Apr, 2016 @ 8:36pm 
sorry all been out of town on work last while. Will get back to work on fixing weapon. I will make a new rifle and a gradande luancher, so people can pick either or.
EpicBossFight 3 Apr, 2016 @ 5:20am 
You should just make the grenade launcher the primary weapon and add pistol as a secondary. Might make the class a bit more balanced.
Grixa 29 Feb, 2016 @ 3:11am 
BTW on the nexus there is a "Bug" section for ny mods on site. It is far better then this stEAm workshop...
Daimond  [author] 28 Feb, 2016 @ 4:22pm 
Should be by end of week. Just making sure any bugs not there, as found one I created, and no one noticed yet :) and more tweaks, before updating. I am also re-working my ranger override, that may become a stand alone as somethings don't work right as override.
I am also working on 2 other classes, reason I was waiting on nexus upload, so can make a Fomod install to install 1 or 4 of them instead of seperate installs.
Grixa 28 Feb, 2016 @ 3:47pm 
A question: Do you plan to put this on the Nexus? I personally almost never use the Steam Workshop due to how much better and more convenient Nexus Mod Manager is, and porting Workshop mods over to NMM is a hassle.
Arkan 20 Feb, 2016 @ 8:12am 
Nice! :orb:
OSNK 17 Feb, 2016 @ 8:03pm 
well except the "grenade launcher looking thing" is the shotgun tube for ammo...
so the shotgun should hold ~6-8 shots instead.
But what can I do? I don't have the game ;~;
GabeN please release your holy sales upon us!