XCOM 2
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ClassMod_ColonialMarine
   
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15 Feb, 2016 @ 1:17am
26 Feb, 2016 @ 12:50pm
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ClassMod_ColonialMarine

Description
A custom class based on the Colonial Marine.

Class Features
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A high HACK growth but lacks ranged hacking. This means the Colonial Marine can not range hack towers. This is to encourage players to use the class as a close range hacker for mission objectives.

Has Scanning Protocol + Blast Padding as squaddie skills.

Lots of custom skills. Small mod size. Should not have any compatability issues with other mods.



Custom Skills
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30mm Grenade - Grenades deal +1 damage.

Caseless Ammunition - A free action Rifle attack. 2 ammo, 4 turn cooldown.

*Updated* -Explosive Ammunition - A short range conal attack that deals explosive damage. 3 ammo, no cooldown. The cone will now also trigger overwatch fire on anything that acts within it.

*New* - Orbital Strike
- A large area nuke.


*New* - Ripley's Charge
- Activated Buff (1 charge), increase armor/shields by 5, hack by 100, reduce aim by 75 and grants an additional action point. Last 2 turns.
---------***note ****------
(Overwatching on turn 2 should not suffer an aim penalty as this abilty stops at the end of your 2nd turn).

*Updated* - Game Over Man
- Activated Buff (1 charge), increased Aim/Crit/Mobility and reduces will by 20. You must move every turn or suffer from Panic. Last duration of mission once activated.

*New* - Bishop Should Go
- Gremlin Attack (4t cooldown), reduces the Aim/Defense/HackDefense/Mobilty of a target. Effect is more powerful on mechanical/tech enemies.

*New* - Combat Cam
- Gremlin Buff (4t cooldown), works very similarly to Threat Assessment.

*New* - Full Auto
-Attack Skill (4 ammo, 1 action, ends turn) - Fires 3 shots at a -20 aim penalty.
---***note***----
Aim penalty is configurable in the ini.

*New* - Reactor Breach
-Gremlin Attack (2 charges) Large AoE that inflicts varius statuses, does damage, and buffs the aim/crit/mobility of whatever it hits.

Updates
-------------------
0 - Orbital Strike custom skill added.
1 - Ripley's Charge custom skill added to replace Stay Frosty. Game Over Man updated.
2 - Bishop Should Go custom skill added to replace Combat Protocol. Some UI/description clean ups.
3 - Bishop Should Go tweaked. Full Auto custom skill added to replace Run and Gun. Combat Cam custom skill added to replace Covering fire. Some UI/description clean ups.
4 - More ini configurations added. Combat Cam animation fixed. Full Auto tweaked. Explosive Ammo updated with secondary feature. Sentry replaced with Reactor Breach custom skill.
5 - Custom Class icon added.

Bugs
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---*fixed*---Squaddie rank will need you to manually equip the Gremlin.



Class/Ability Tutorial
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https://www.reddit.com/r/xcom2mods/comments/44ub69/mod_tutorial_custom_ability_xpost_from_rxdev/

https://www.reddit.com/r/xcom2mods/comments/44jyzv/stepbystep_how_to_make_a_simple_class_mod_complete/
37 Comments
blasterscope 16 Apr @ 3:54pm 
Are you planning to meet any other class or weapon mods or any mods with colonial marines theme ?
ken 11 Apr, 2021 @ 9:40am 
I Hope there will be an update one day
duanelocsin 29 Mar, 2021 @ 9:45pm 
So far there are

Colonial Marine voices
Colonial Marine armor
Colonial Marine weapon - Pulse Rifle

All working for WOTC
Aside from actual xenomorph enemies, just need this class to work for WOTC and ....we are done!
LEON 9 Nov, 2018 @ 2:18pm 
It is not working in LW2 :-(
Element UK 1 Jan, 2018 @ 2:57pm 
Yep we need this armour prob fixed scooby quick please
Element UK 19 Dec, 2017 @ 7:56am 
So is this for LW2 or Vanilla..anyone still playing vanilla at all ? As for WOTC finished it on legend/Iron with no lost soldiers or missions..so that has no durability
Arrakhis 25 Sep, 2017 @ 6:35am 
wotc update plzzzz
mynameactually 6 Sep, 2017 @ 8:31am 
Also waiting on a WotC version.
Volt180 30 Aug, 2017 @ 4:53pm 
im sure it is being worked on but I would love for this mod to be compatible with WOTC
Fat Spy 29 Sep, 2016 @ 1:18pm 
not sure if this was fixed or not but still cant equip any new armor that i unlock for this class is there another way to fix this?