XCOM 2
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SWR Not Created Equal
   
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17 Feb, 2016 @ 2:53am
31 Aug, 2017 @ 9:27pm
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SWR Not Created Equal

In 1 collection by Mertius
Second Wave Remastered
12 items
Description
Second Wave Remastered: Not Created Equal. (UPDATED V.5)

A vanilla randomizer for Rookie Starting stats based on Enemy Within.

****War of the Chosen, Updated Version 5 Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1124885122

It generally follows the distribution from the first game, but adds hacking.
Offense: 55-75, 10% chance of 80.
Mobility: 1/3 chance 11, 1/3 for 12, 1/6 for 13, 1/6 for 14
Will: Should fall in the traditional 25-60 range. Crit to 62.
Hacking:1/3 for 0, 1/3 for 5, 1/6 for 10, 1/6 for 15

A Vanilla version of EladDV's Second Wave Reborn Mod's implementation of NCE. Very similar, except it uses the old EW Rollstat function, modifies only the original random stats (and hacking, since it's new), and no RedFog. Thanks to him for the help!

You can modify ranges in XComNCE.ini
As a side note, this does not modify the stats of units already above the Rookie rank, including reward characters, whose stats will use the character base stats and level up from there.

V.2 Update Notes: Due to popular demand, additional optional stats were added. They are left disabled by default, but now you may randomize Health, Dodge, Defense, and Crit Chance. You may now also choose to disable the 50% crit chance on high rolls, keeping the values to your defined ranges. Note: Defense and Crit Chance have no ready in-Armory display.

V.3 Update Notes: Added a small addendum to the XComGameData_CharacterStats.ini so that it randomizes correctly for players on “Rookie” level difficulty. Randomization should no longer hang after the first month. Added an additional safeguard to prevent Aliens from Randomizing.

V.3.1 Update Note: Minor addition to the previous Update. This plugs a small loophole where Rulers would get Randomized stats if a new campaign was started.

V.4 Update Notes: As requested, there is now the option to randomize SPARK starting stats. To use this feature, simply go to the XComNCE.ini and make bIsRandSparks=true .

V.5 Update Notes: The WotC Update. This is not the WotC compatible version of this mod, but it does retain some of the improved features. It does not randomize Faction Heroes, but can now support custom ranges for SPARKs.
255 Comments
Mertius  [author] 2 Apr, 2023 @ 5:20pm 
@Draken Hey, you will actually find the folder for it here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500
Draken 1 Apr, 2023 @ 11:42pm 
where do i even find this file to mod it. I've searched like every file in my xcom2 folder and can't find the XComNCE.ini file litterally anywhere.
Mertius  [author] 17 Dec, 2019 @ 10:12pm 
@thementat Bear in mind, it's been a while, but in default WotC 45 is where it will be. With the WotC NCE, it is 41-55.
Mertius  [author] 17 Dec, 2019 @ 9:16pm 
@thementat Ah, Ok, just making sure. :)
Well, Will in WotC is a flat 40 (or 50, depending on difficulty), and then it only goes up 5 once at Squaddie, IIRC. Essentially, Will is either 45 or 55 depending on difficulty throughout the majority of the campaign, since it's essentially changed into a stamina meter which requires troops be rotated out.

I should correct myself, however. WotC NCE is actually 36-50 as opposed to normal NCE at 25-60. So it's tighter around the base 40, with a slight positive bias to mitigate game-breaking low-roll streaks.
Mertius  [author] 17 Dec, 2019 @ 6:20am 
@thementat Well, the change to Will means that if you are playing WotC, you'll want to use the WotC version of each mod (links at the top of each mod's respective description).

The WotC version of each mod essentially sets it so Will matches default WotC's Will progression/generation. The range is narrower in NCE (26-50, so it won't go as high, but also won't go as low), and Hidden Potential only sees a flat increase to Will at the Squaddie level (as opposed to a random global increase each level).

Again, this matches default WotC to prevent soldiers from running out of Will in a single normal mission (although grueling ones can see a soldier tiring after one mission), but also ensures that even high-level soldiers are still getting tired and rotated out.

As for the range being slightly off, WotC (modded or not) adds a flat 5 to soldier Will at Squaddie.
tiktaalik 8 Dec, 2018 @ 10:11pm 
Looks like LW2 already has a built-in NCE (and also Hidden Potential)... So we don't need this one for LW2, is that what it is?
macelharen 2 Sep, 2017 @ 12:35am 
lol. oh crap! *customizes ini file*
Saintanik 1 Sep, 2017 @ 3:34am 
legend! thanks
Mertius  [author] 31 Aug, 2017 @ 9:29pm 
Oh, hey, I also updated this mod to have some of the usability features of the WotC version, like the custom SPARK stat ranges.
Mertius  [author] 31 Aug, 2017 @ 1:28pm 
Attention! There is now a War of the Chosen specific version of this mod, updated just for you! It can Randomize Faction hero classes alongside your normal soliders, has the option to customize Sparks, and now supports having seperate randomization ranges for each Soldier type (Normal, Skirmisher, Reaper, Templar, and Spark).

So, if you have the DLC, head on over and try it out!