Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Awesome Loadout (Classic Version)
   
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20 Feb, 2016 @ 4:21pm
27 Feb, 2016 @ 5:21am
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Awesome Loadout (Classic Version)

In 1 collection by Ryika
The Ancient Collection
9 items
Description
A mod that reworks the existing Loadout and adds a lot of new stuff.

This Version only works with the Classic Version of the game.

(Well, technically it works with Rising Tide too, but the Rising Tide Version has more Loadout.)
If you want to play with Rising Tide use this Version instead!

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IMPORTANT: The Devs have STILL not fixed the bug that messes up unit action buttons. To prevent this, you have to acvitate all the mods you want to use, then hit 'Next' and let the game configure the Game Files. Then Hit Esc and let it configure the Game Files a second time. It will then work properly for the Rest of the Session.

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*Note: Table above is from a previous version and does not show all loadout options. Also, the mod-description that follows is very cringeworthy.

I know what you're thinking. "Do we not have enough Loadout-Mods? There must be at least a dozen or so on the workshop!" - and to that must of course say: "No. You can never have enough loadout-mods! And out of all people YOU were one of the few that I actually thought would understand this. What a disappointment you are! And besides... there are only two real Loadout-Overhauls, so stop exaggerating."

Lucky for you, telepathy is a myth, so this conversation will of course never happen. Lucky for me this isn't meant to be "just another Loadout Mod" anyway, but instead - another part of my "Awesome"-Modseries - designed to just take it a step further. Or maybe two.
5 Comments
Esme 6 Feb, 2017 @ 1:03am 
Hey there I'm getting the exact same glitch as Tak_st13. So sad I don't know how to fix it at all! D:
tak_st13 3 Apr, 2016 @ 7:35pm 
Guess I am hitting that, unfortunate as this mod is pretty awesome. Does not occur with Awesome Sponsors or Affinities so I'll keep using those. Thanks.
Ryika  [author] 3 Apr, 2016 @ 5:17am 
I don't think there's anything in this mod that could cause this.

If I remember correctly there is however a general overflow-bug that can cause research to go negative if you reach a certain threshold or something like that. Don't know the specifics of that though.
tak_st13 2 Apr, 2016 @ 4:45pm 
I have noticed that after turn 200 whatever you are researching suddenly goes negative and will require 1200 turns to complete, tried playing through the turns increase no luck, tried saving and restart turns show as 1 remaining then revert to >1000 at end of turn. Was using Awesome Sponsors and Awesome Loadout both Classic Versions. Only loaded this one and replicated the issue.
ActiveMars828 9 Mar, 2016 @ 4:33pm 
Awesome mod. Mind if I ask where you got the background image for your image?