XCOM 2
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Resistance Weapon Upgrades
   
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27 Feb, 2016 @ 8:38pm
30 Dec, 2016 @ 12:37pm
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Resistance Weapon Upgrades

Description
Gives rewarded and purchased soldiers a chance to have a weapon upgrade already applied when they appear in the armory. WotC version can be found here.

Each soldier will only have a maximum of one upgrade. If XCOM has unlocked higher tier weapons for a soldier's class, the upgrade will be applied to the highest tier weapon unlocked. Classes with multiple primary weapon options such as Rangers will have it applied to whichever weapon they default to when they appear in the armory.

By default, eligible soldiers each have a 30% chance of having an upgrade, with basic upgrades being 3 times more likely and advanced upgrades being 2 times more likely to appear than superior upgrades. After running XCOM 2 with the latest version of Resistance Weapon Upgrades loaded, these values can be changed in the XComResistanceWeaponUpgrades.ini file located in your Documents\my games\XCOM2\XComGame\Config folder. Alternatively, Mod Config Menu can be used to edit these options in-game.

The thematic goal of this mod is simply to give resistance soldiers that aren't part of XCOM the ability to duct-tape ADVENT weapon parts to their own weapons, since that doesn't seem like a particularly complicated task to me.

Known Issues
  • None

Compatibility
  • Now capable of applying primary weapon upgrades added by other mods
  • Confirmed to work with Grimy's Loot Mod and Weapon Upgrades Expanded
  • Overwrites the GiveRewardFn delegate for the 'Reward_Soldier' and 'Reward_Rookie' X2RewardTemplates
  • No class overrides

Possible Future Changes
  • Make the chance of a soldier having an upgrade increase with their rank

Source Code
  • The source code for this mod can now be found on Github[github.com]
14 Comments
BTernaryTau  [author] 7 Oct, 2017 @ 6:54pm 
The WotC version can now be found here .
BTernaryTau  [author] 31 Aug, 2017 @ 7:24am 
I'm gathering opinions on whether the mods I work on should be updated for/confirmed to work with WotC here: https://www.strawpoll.me/13829794
Rabid Dutchman 29 Aug, 2017 @ 2:23pm 
Will this work with WotC?
Retsu 11 Jul, 2017 @ 6:28am 
This is real nice
Forever Dead 25 Jan, 2017 @ 11:39pm 
Love this mod just want to let you know it's working fine with LW2 for me.
BTernaryTau  [author] 30 Apr, 2016 @ 8:40pm 
@Tiger's Eye - Captured soldiers should no longer have weapon upgrades applied by this mod.
BTernaryTau  [author] 27 Apr, 2016 @ 3:15pm 
I can't make guarantees since I haven't tested that, but you should be safe.
Tiger's Eye 27 Apr, 2016 @ 2:31pm 
So if the weapon is fully upgraded there's no chance of loosing an upgrade?
BTernaryTau  [author] 27 Apr, 2016 @ 12:43pm 
It does not consider that problem, and I had just gotten around to checking that before I went on a trip without my computer and couldn't fix it. While I haven't tested this, right now the worst-case scenario should just be your soldier returning with an additional upgrade, since I add it to the weapon the soldier already has. In any case, thank you for pointing this out, and I'll try to fix it soon.
Tiger's Eye 23 Apr, 2016 @ 10:59am 
If the aliens capture one of my soldiers and I free him later, he normally brings back the weapon upgrades I lost with him. Does your mod consider that because technically it's a reward soldier so it falls in the target group of your mod.