Source Filmmaker

Source Filmmaker

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"Master of Puppets" Medic Set SFM Session
   
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Universe: Team Fortress
Session
Tags: SFM
File Size
Posted
35.042 MB
29 Feb, 2016 @ 8:20pm
1 Change Note ( view )

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"Master of Puppets" Medic Set SFM Session

In 1 collection by Astute
"Master of Puppets" Medic Set SFM Assets
7 items
Description
The session I used for rendering the promotional art for the various pages of the "Master of Puppets" Medic Set. Uploaded upon request.


Clips


"collection_page": The Medic standing over the puppet stage, manipulating a RED Soldier marionette and a BLU Heavy marionette with puppet crosses. This render is used on both of the collection pages for the set.

"collection_page_icon": A Medic marionette standing solo on the puppet stage wielding his medigun. This render was used for the set icons for the collection pages.

"class_lineup": A mockup of the original TF2 class lineup from when the game was released, replaced with marionettes of each class.


Includes:
SourceFilmmaker\game\workshop\elements\promo_puppet_collection_page.dmx


Links


54 Comments
Ghostly 11 Dec, 2024 @ 6:42pm 
i didn't expect any other person here to quote master of puppets. nice to know more people listen to cool music
SocknessMonster 23 Aug, 2024 @ 7:36pm 
MASTER. MASTER.
Andreas 9 Sep, 2022 @ 1:20pm 
JUST CALL MY NAME, 'CUS I'LL HEAR YOU SCREAM!
AAAAnto 9 Sep, 2022 @ 6:03am 
BLINDED BY ME YOU CAN'T SEE A THING
Andreas 12 Sep, 2021 @ 7:25pm 
MASTER OF PUPPETS, I'M PULLING THE STRINGS

TWISTING YOUR MIND AND SMASHING YOUR DREAMS
Astute  [author] 13 Sep, 2020 @ 10:58am 
Sounds like the session was corrupted. I would unsub and resub to get a fresh copy.
DANNY1(#FIXTF2) 13 Sep, 2020 @ 7:34am 
I'M TRYING TO LOAD THE SESSION BUT ALL THAT I GET IS
"Document was not opened because of a error reading the file

C:\program files
(x86)\Steam\Steamapps\common\sourcefilmmaker\game\workshop\elements\promo_puppet_collection_page.dmx"
I DONT KNOW WHY THAT THE SESSION ISENT IN THE sessions FOLDER,SO I MOVED IT THERE,BUT NOTHING CHANGED
$29 dollars 9 Sep, 2020 @ 11:03am 
ok thank you
Astute  [author] 18 Aug, 2020 @ 8:02pm 
The puppet rigs should be identical to their TF2 counterparts. To attach a weapon to a class, you need to expand the hierarchy of the class's rig and drag and drop the weapon bones of the class rig onto the weapon bones of the weapon you would like to parent.

Example: drag and drop Medic's weapon_bone onto Syringe's weapon_bone. A padlock should appear next to Syringe's weapon_bone.

From there, click on the motion editor, select the weapon_bone of your gun, and then use the One/Zero/Default presets to move the gun into position. From there, you have a gun that now follows the hands of your class.
$29 dollars 18 Aug, 2020 @ 2:12pm 
how do i give the puppets their guns?