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Sniper Specialist
   
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29 Feb, 2016 @ 9:44pm
8 Mar, 2016 @ 8:58pm
5 Change Notes ( view )

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Sniper Specialist

Description
See Update notes for changes, if already suscribed. Otherwise changes added to list below.

Sniper Specialist plays the role of a long range sniper on the battlefield. They can equip rifles as main as well, but due to Low HP not suggested. They will fire Sniper Rifle durring "Concealed Overwatch"

The ini file settings file can be changed, currently only SS_CONCEAL_CHARGES & NOSHOT_CONCEALED does not affect anything but this class. Removing ;SS_ on the others will change their abilities, but will override/conflict will other classes, best to just leave alone.

Primary Weapons:
-Sniper Rifle
-Rifles
Secondary Weapon:
-Pistol

Stat gains:
Aim +2 per Rank = +14
Str +1 every 3 ranks = +3
Mobility +1 Every other Rank = +4
Flanking Aim Bonus & Crit Chance +3 alternating Ranks (Not including First Rank) = +9
HP = +2 ( low HP +1 at Rank 1 and +1 at Rank 4 ) There has to be a down side somewhere :)

See Picture for Abilities
Start off with:
-Pistol Standard Shot (No abilities for pistols - you’re a sniper not gunslinger)
-Squadsight
-OverSight (Was Long Watch) - if Overwatch All is installed first, this will trigger properly now as did in that mod.
-Phantom

Most Abilities not changed (not sure yet if there needs to be)
-any changes made to abilities will have their names changed in some way, so they will not conflict with other classes or be confusing. Be it by code or ini settings, as changes not done this way can conflict with other mods, as the mod that loads last will override mods loaded before it.

Changed Abilities:
-Conceal = 2 Charges (Was Stealth - No other changes, Yet?)

-Run & Hide (When Triggered will allow you to conceal then run with whatever amount of action points are remaining. Cooldown = 4 turns - so on the 4th turn from when activated can use again. Currently it will seem like conceal did not trigger, but it did, it just does a check to see if you not a current target if so, ability still triggers but conceal won’t work, just the run part. Working on making conceal trigger at end of move not start.)

Warning!!!
-OverSight (Name Changed from LongWatch, as to not be confusing. Overwatch Ability will now fire Sniper Rifle while Concealed!!! Configerable in the ini, defualt to shoot while concealed.)

If you find problems/bugs please report.

Work to be done:
-Make class icon.
-Possible other icon changes.
-Possible other ability & Stat changes.

Other Mods:
Controller Class
Ranger Override (may change to non-override)
Popular Discussions View All (1)
0
8 Mar, 2016 @ 5:28pm
Bugs and problems.
Daimond
26 Comments
sherder 3 Jun, 2016 @ 5:27pm 
Can't use Spider Suit for this class. Must add +AllowedArmors="soldier" to .ini.
Daimond  [author] 8 May, 2016 @ 6:03pm 
My mod should do nothing with the pistol. All I did was add it to inventory, the rest of the code looks at original code, I litteraly just added 2 words like every other modder. I have not ajusted the pistal code in anyway. There must be some odd ball code relating to pistol you installed some where.
bjorgulf.oyhus 6 May, 2016 @ 4:09pm 
My pistol checks for ammo and it wont work. had this with classes using pistol after innstalling this mod
Daimond  [author] 9 Mar, 2016 @ 5:53pm 
Yes the EV is the defualt one, and it went off same as other guys. Durring testing had 4 different classes with EV and when one went off they all seemed too. None of them worked when I tryed to change it, till i changed it back to defualt, then worked again.
ENigmusSS 9 Mar, 2016 @ 10:59am 
Did you shure that EV works w/ sniper rifles? Looks like it has no effect on me
Arkan 8 Mar, 2016 @ 5:33pm 
@Daimond,
Dear Daimond, you are right. Perhaps, installing too many new class mods all together may produce some bugs since lots of those new classes do share the exact same name on the class catalog (officer, assassin, rogue, frontliner, scout). All those classes mencioned have double mods with different perks made by different modders. Class images, class insignias and class icons are overlapping each others references. That may be the cause. I have installed all the classes avaliable on x-com 2 steam workshop. Nice gameplay and enjoying leveling up all those soldiers with a so diverse classes spectrum. However, some of those mods are still incomplete and being implemented. :shockjockey:
Daimond  [author] 8 Mar, 2016 @ 5:26pm 
hmmm, Not sure why that would be happening. I do not have any custom icone or textures in my mod yet. If the defualts are showing mine should be showing. There has to be some mod you have installed that must overrite the vanillia files that the mods are trying to look at. If you send me a list of your mods installed I can see if I can find the problem.

Just hard to source out the problem, when I dont know what direction to go in if it happens to be on my end. If anything I could lest post a possable conflict resolve on the page.
Arkan 8 Mar, 2016 @ 4:48pm 
I'm enjoying you mod during my gameplay and campaign. However, i don't quite understand why class names, class descriptions, class symbols and class images are blank when we are selecting and choosing a class for a rookie. The in-game default classes do appear normal. All of them. Only x-com 2 mod classes are having this bug. :ccknight:
Daimond  [author] 8 Mar, 2016 @ 7:31am 
@EnigmusSS Yes thought of that my self after I made the statement. But then thought about trying to make a condition to use it only when not concealed. Currently cant get it to trigger anyway :)
ENigmusSS 8 Mar, 2016 @ 7:13am 
@daimond oversight on EV will comepletely ruin starting ambush by everytime shots at first enemy turn