XCOM 2
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Consumes the Mimic Beacon
   
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1 Mar, 2016 @ 12:50pm
2 Mar, 2016 @ 1:21am
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Consumes the Mimic Beacon

Description
This gives the Mimic Beacon 1 charge, and after that, you will no longer have it. It will be removed from the game entirely, and you will have to build a new one. Cost is reduced to 20 supplies and 1 faceless corpse. Added option to change cost in XComCtMB.ini
Popular Discussions View All (2)
0
29 Apr, 2016 @ 7:57am
Compatibility with other Item/Ability modification Mods?
krumiro
0
16 Apr, 2016 @ 11:47am
Fix for Mimic Beacon being reanimated by Sectoids (!!!)
krumiro
23 Comments
Zigg Price 4 May, 2020 @ 10:04pm 
Is this working with WoTC?
Thedeejnylv76 4 Jun, 2016 @ 1:37am 
Is this compatible with AH?
Nayen 23 Mar, 2016 @ 2:41pm 
Thanks for info :)
Don't know if I'm going to try it myself - crap internet connection with 20GB/month limit....
But if I manage to do so i'll let you know. Thanx for feedback anyway :)
tnse  [author] 21 Mar, 2016 @ 10:20am 
Nayen: Actually, it is quite simple, all that you need to do is add the correct ability to the abilitycost.

For programmers:

abilityManager = class'X2AbilityTemplateManager'.static.GetAbilityTemplateManager();
forEach abilityManager.IterateTemplates(data, none)
{
mimic = X2AbilityTemplate(data);
if (mimic != none && mimic.name == 'MimicBeaconThrow')
{
mimic.AbilityCosts.length = 0; // Remove any old costs. Add new.
mimic.AbilityCosts.AddItem(new class'X2AbilityCost_ConsumeItem');
}
}
Nayen 21 Mar, 2016 @ 9:52am 
Did you spend a lot of time to make it working? I'm woundering how long would take to do such a consuming to all kind of throwing items (granades, mines etc.) and heavy weapons. Would be marvelous addition to the FiniteArmory mod.
Love'n'Peace 10 Mar, 2016 @ 9:22pm 
I love you, but the two nerfs together might be a bit too hardcore for now.
DabHand 10 Mar, 2016 @ 1:32pm 
The patch has kinda fubar'd this mod. Auto hit and consumable might be a nerf too far.
DabHand 8 Mar, 2016 @ 7:45pm 
I am subscribing with gritted teeth. Watched too many roflstomp legend letsplays, where the only moment of excitement is when the streamer realises they already used the actions of the trooper holding the umpteenth beacon.
tnse  [author] 7 Mar, 2016 @ 11:36pm 
Jim: Absolutely something to consider. It will require a lot more coding and testing. I wont make any promises, but we'll see.
Jim Starluck 7 Mar, 2016 @ 8:53pm 
Hmmm... I wonder... would it be possible to rig it such that if the Mimic Decoy survives to the end of its duration, it drops a Mimic Beacon as loot? That would make it a little less harsh, especially if you can position it well, but still requires some effort t. Maybe give it only 1 or 2 turns of timer to recover it, make it more likely to expire before the firefight ends.