Mordheim: City of the Damned

Mordheim: City of the Damned

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The guide of surving through the festering hellhole known as mordheim
By Obsidianwolf
ALL RIGHT YOU PUNY GRASS EATERS! Did i get your undevided Attention? GOOD! after i'm done with you you'll be fierce wolves in the unforgivable city of mordheim. Few have reached to the level of complete enjoyment of misery this game requires namely everyone who doesn't rage quit of this game. I warn you grass eaters there will be cursing, blood spilled, bones broken and more then one of your warband members needing a shrink, but if you raise above that and get to level ten warband that means one thing...that you are one twisted person who likes to see themselves suffer and need to see a docter. anyways ON TO THE DEA--I MEAN BOOT CAMP!
   
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Faction 101
This is moredheim grass eaters the the first thing you need to is to choose and customize a warband of the four major factions.

Reikland Mercenaires-This lot of ruthless cut throats may seem to be a bunch of nancy boys at first, but insult their fancy hats and they tend to get piss as all hell. Of all the warbands this boy band are the most flexible in the aera of weapons and tactics as they have the advantage of rifles! They have hard hitters, they have marksman and they have stupid hats. They lack the ability to any sort of special warband specility, they make up with be a good all around warband.

Eshin Skaven-These little rats bastards are the fastest sons of ♥♥♥♥♥♥♥ in mordheim! other then their increase range of movement and desire to attack first them have the ability to poison the hell of your warriors. The downside is they lack toughness of the mercs, and they have shorter ranged weapons and don't have the weapon range of the mercs or chaos.

Sisters of Sigmar-Of all the warbands this one has the most rigid and stright forward approah to combat, get close and beat the living hells out of the other warband with maces, flails and hammers. The toughest of the warbands and can often win in battles of attrition over every other warband and have the most types of spell casters in mordheim. The cons is they have no ranged weapons to speak of and the only form of ranged combat is their magic, becuase of this they are have to get up close and personal to cuase some damage.

Cult of the Possessed-Beware the possessed, i have no jokes about this particluar group of deranged bunch. The possessed are a warband in which most of them are completely fearless and sow terror and fear into your warband with ease. Other then that this is the most hard hitting warband with the heroes acess to mutations that can increase their combat prowess. On the downside they never run once enaged in a fight, their also surprisely fragile compared to the mercs and sisters. Their greatest strength is also their greatest weakness as mutation of the arms tend to take away the ability to use two handed weapons.
Battle Basics
If mordheim there is one sacred rule to living, there is no delicate nogations, no peace the only way you will survie is to beat the living ♥♥♥♥ out of the enemy! here are the top three combat rules

1.Stick them with the pointy end! or bash them with the end with the head!

2.every attack is under the mercy of the mericless ♥♥♥♥♥ known RNG

3.It's not the most honrable that wins, but the one who willing to shank the other guy in the back first!

In all seriousness the entire game is up to one single machainic Random Number Generation or RNGesus as is called by the one and only Morjax. This will decide your hit chances, your parry/dodge chances, poison chances, fear chances. It other words you are RNG's ♥♥♥♥♥, as soon as you take an action you better start praying to the god of your choice.

However you can tip the RNG chance in your favor by using items, skills, increaseing certain stats and even the gear you use could help your chances, but as before you are basicly the prison ♥♥♥♥♥ of RNG in mordheim. When you and your foe are in a fight it's his resistance to a certain kind of damage againest your chance to hit.

However this is mordheim! you can use a wealth of items to use to your advantage in combat ranging from healing items to oil bombs that cuase fires that can damage your foes. Having a few of these on hand can make the difference between victory or becoming food for the deamons. Mordheim is also filled with all sorts of nasty traps with verious affects which will be listed later.

In mordheim there are three important battle resorces you must keep an eye on if you wish to get away clean. The first is wounds, this is the total health of your warrior if your warrior wounds go to zero he faints like an old lady and is considered out of action. Offeses Points, these are the red pills under the wound bar and they measure the amount of aggresive actions you can take during the round, pills will be chewed up by attacks, skills, or be taken away by enemy attcks and curses. Stragty Points, these affect your movement, stances and support skills, but certain enemy attacks and curse can use these up too.
Wardstones:Ya know the reason your here?
This section will talk about the reason you loony's are here, no matter how many skulls you crack or crap you swip that isn't nailed down (or in the skaven's case what is nailed down) none of it means absolute ♥♥♥♥ is you don't get the Wardstone, Warpstone, or Wyrdstone.

What is wardstone you ask? well grab a chair you hairless apes cuase uncle wolf is about to tell you. It's a magical rock that fell out of the sky and truned mordheim into the lovable bastion of hell we all know it as today. So the big tainted rock got smashed into little rocks which of the factions what for their own use, mercs sell the stuff to nobles, Possessed throw down a hole to their god, skaven trun it into their money and no one knows what the hell the sisters do with it.

The first thing you need to know is that wardstone are like ice cream, some give you benefits and other make you feel like ♥♥♥♥. So when you pick up a piece of the green stuff there's always a chance you can get a bad debuff or a good buff. Hell sometimes it will take some of your wounds away which is bad later in the battle. There ware three kinds of of wardstone

Fragments are the most common and weight about a single pound so they are the worst kind you can get in a battle

Shards are five pounds of wardstone and are the uncommon varity of the stuff and it takes five fragments leaving you with more backpack space.

Clusters are the biggest and rarest of the wardstone rocks in mordheim and most battles have fewer then three pieces of this, they weight fifteen pounds three times the amount of shards.

Why do you need wardstone? so you can send out shipments and get gold in exchange and all sorts of perks from the clients you ship them to. The factions you ship them to are splited into alingment factions and Patron factions.

Patron factions are your sponser for your warband and will occastionly send you wardstone requests for some gold and perks for your warband. They also give you racial missions for your campain in mordheim, a word of warning if you fail your shipments you will suffer the wrath of your patrons.

Alingment factions are shared between the warbands of destrution or order and the benefits include gold, gifts and even recriting a warrior from a different warband that's not your own.

how much wardstone you horde or ship out is up to you monkeys
1 Comments
YsergyGuardian 8 Jan, 2017 @ 5:44am 
thank you so much for this guide!
im liking and favouriting!