Shardlight

Shardlight

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Spoiler-free Shardlight Walkthrough & Achievements
By SonataFanatica
Here's my spoiler-free walkthrough of Wadjet Eye's excellent Shardlight.
(Also contains the achievements!)
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Foreword & General Hints



Foreword

This is my walkthrough of Shardlight.
It's kept completely spoiler-free!
All the achievements that aren't obvious (like completing the game without and with the developer's commentary), are listed in this walkthrough, too. They are in italics.


General Hints

Well, these are hints for basically all the point & click adventure games out there.
  • Examine every object in the game world.
  • Interact with every object in the game world.
  • Talk to everybody and exhaust every dialog option.
  • If you're stuck, just re-visit other locations and talk to people again.
The Reactor
This is the beginning and is basically a walkthrough for the demo version of the game.

  • enter the door on your right
  • go into the blue-lit tunnel
  • talk to the man
  • take the bolt from the corpse on the left
  • look at the reactor
  • ask the man about the code
  • go back to the first room
  • turn the dial left of the door to full power and exhaust
  • go back through the door
  • pull the cord
  • take the paper
  • go back to the first room
  • use the crossbow [inventory] with the hanging light
  • take the candle
  • use the paper [inventory] on the plaque left of the dial
  • draw with the candle [inventory] on the paper
  • enter the code into the reactor
  • talk to the man
  • use the crossbow [inventory] with the man
Your First Orders
  • go to the Ministry of Energy
  • report to Tiberius
  • go to your apartment
  • play jump rope with the kids to get an achievement
  • enter your apartment
  • take the bucket
  • exit your apartment
  • go to the marketplace
  • talk to everybody
  • go to the well
  • talk to Hanson and read all of his books
  • go back to the marketplace
  • go into the alley
  • give Clem the letter [Inventory]
  • exit the screen
  • go back to Hanson and read about calligraphy
  • go back to Denby and make him draw Gus in a tutu to get an achievement
  • make Denby draw Tiberius with stinky lines
  • use your crossbow [Inventory] with the bell high up in the air
  • take the chalk
  • go into the alley
  • draw with the chalk [Inventory] on the blackboard
  • draw the logo from the letter (the calligraphy book shows how), this gets you an achievement if you do it correctly on the first try
  • knock on the door 5 times and ring the bell 4 times
  • enter the door
  • give the letter [Inventory] to Bruce
  • talk to Danton and Bruce
  • go to the Ministry of Energy
  • report to Tiberius
  • go back to Danton and report about Tiberius
Helping Out Gordon and Gus
  • talk to Gus and Gordon
  • talk to Marichka on the right of the marketplace
  • go to the factory
  • take wood from the pile
  • go to your apartment building
  • use the piece of wood [Inventory] with the phone booth
  • take the weeds
  • go to Pop's farm
  • talk to him
  • give him the weeds [Inventory]
  • take the gas mask from the scarecrow
  • go back to Gus and talk to him
  • give the gas mask [Inventory] to Gordon
  • go to Hanson and read up on Science (you'll get an achievement)
  • ask Marichka about salt
  • ask Gus about salt
  • go to the salt excavation and take some salt from the left
  • go to the Centrex factory
  • take some more wood
  • enter the factory
  • talk to Denby -> exhaust all dialog options
  • give the chalk [Inventory] back to Denby to get an achievement

This next paragraph of bullet points contains the neccessary actions for the "smartass" achievement:
  • look at AND interact with: valve, furnace, drain, hanging artwork, drawings near Denby, sketch of you (look at it twice!), burnt drawings, glass horse
  • turn on the gas and try to leave the factory
  • look at (AND interact with) the opening of the furnace while the gas is on
  • turn on the gas off again
  • use any item (apart from wood, bucket or salt) with the opening of the furnace
  • use the wood plank [inventory] with the unlit furnace opening
  • use the salt [Inventory] with the furnace opening
  • use the gun [Inventory] with the furnace opening
  • turn the gas on by using the valve
  • use the gun [Inventory] with the opening of the furnace to light the fire
  • look at the lit furnace opening
  • interact with the lit furnace opening
  • use the wood plank [Inventory] on the lit furnace opening
  • turn the gas off
  • put wood [Inventory] in your bucket [Inventory]
  • use the bucket with wood [Inventory] with the opening of the furnace
  • turn the gas on by using the valve
  • use the gun [Inventory] with the opening of the furnace to light the fire
  • turn the gas off again
  • take the bucket from the opening
  • go outside and take another piece of wood
  • go back in

Now back to the regular walkthrough:
  • put wood [Inventory] in your bucket [Inventory]
  • put salt [Inventory] in your bucket [Inventory]
  • put the bucket [Inventory] in the furnace
  • turn the gas on by using the valve
  • use the gun [Inventory] with the opening of the furnace to light the fire
  • turn the gas off again
  • get the stuff from the furnace

If you did everything correctly, you should NOW get the "Smartass" achievement.

  • go back to the marketplace
  • give the carbon [Inventory] to Gordon
Finding Harrison
  • go back to Danton
  • talk to the mute girl on the left of the screen to get an achievement
  • go to Marichka and talk to her
  • go to the Ministry of Medicine
  • talk to the guard
  • use your crossbow [Inventory] with the statue above the Ministry's entrance
  • enter the guard's booth
  • go to Fripp Square
  • talk to everybody
  • give the paper [Inventory] to the newsman
  • go to the marketplace
  • talk to Marichka about raven food
  • go back to Fripp Square
  • give sprouts [Inventory] to Max Huber
  • look at the little raven on the pole left of the two gossiping women
  • talk to Max Huber about the little raven
  • pick up the trashcan
Harrison Manor
  • go around house (on the left)
  • peek through the kitchen window
  • peek through the bedroom window
  • go back to the front
  • go back to the kitchen window and peek through it
  • open the window and enter the kitchen
  • take the ladle from the wall rack on the right of the screen
  • use the ladle [Inventory] with the pot on the stove (on the left) 5 times to get an achievement
  • open front window
  • use ladle [Inventory] with the bell above the window
  • go out of the kitchen
  • peek through the bedroom window
  • open the bedroom window
  • take the card
  • exit through the window
  • exit again
In the Ministry of Medicine
  • go to the factory where Denby is
  • give the card [Inventory] to Denby
  • go to the Ministry of Medicine
  • give the card [Inventory] to the guard
  • enter the Ministry's entrance
  • talk to the receptionist -> give him the password
  • talk to him about everything
  • use the screen on the left -> request directions -> Staff Locker Room
  • click the Staff Locker Room button
  • examine the cart
  • take everything
  • examine the open locker
  • use card [Inventory] with locker no. 4
  • open the bag on the left of the screen (next to the door)
  • use fancy clothes [Inventory] with shower doorway on the right
  • use directory screen on the left of the screen -> request directions -> Doctor Collins' Office
  • click the Doctor Collins' Office button
  • take brochures from the table in the middle
  • use window on the left -> "I have an appointment"
  • use seat
  • examine the table left of the door
  • examine everything
  • take 3 candies from the jar to get an achievement
  • read the notebook on the bottom right
  • use examining table
  • use window -> "follow-up appointment"
  • read the appointments for the next week
  • choose a free date in the next week
  • use directory screen on the right -> request directions -> "Medulla Oblongata"
  • use trolley
  • use rag [Inventory] with alarm bell (above the terminal)
  • use cleaner [Inventory] with bucket [Inventory]
  • use medical form [Inventory] with bucket [Inventory]
  • use bucket [Inventory] with floor
  • use box cutter [Inventory] with wire (next to the alarm bell)
  • use pistol [Inventory] with bucket on the floor
  • use terminal -> "Emergency Override"
Escape
  • use the pile next to the door
  • examine the panel next to the bed
  • use the panel
  • examine listening device [Inventory]
  • rotate up
  • use syringe [Inventory] with hole
  • use wire [Inventory] with panel
  • use door
  • exhaust all dialog options
  • use drain
  • use wire
  • use raven -> guard
  • use raven -> shiny object
  • use coin [Inventory] with HVAC unit
  • use listening device [Inventory] with speakers
  • use HVAC unit
  • use ladder
  • exit on the right
Back in Town
  • use vase
  • read note [Inventory]
  • enter door
  • take noose
  • talk to Denby
  • give lottery ticket [Inventory] to Denby
  • use blackboard
  • tie the strings [Inventory] to the letters you see in the note:
    I-E, S-N, H-M, V-U, A-P, O-C, L-B, W-R
  • exit through the door on the left
  • exit the screen
  • climb down the ladder
  • talk to Danton and exhaust every dialog option
  • exit
  • go around building
  • use rope [Inventory] with crossbow [Inventory]
  • use crossbow [Inventory] with branch
  • use rope
  • use crossbow [Inventory] with one of the guards
    OR: use crossbow [Inventory] with Denby to get an achievement
  • use syringe [Inventory] with guard
A New Perspective
  • talk to everybody and exhaust all dialog options
  • exit
  • go to the reactor area
  • climb down
  • exit
  • go to the marketplace
  • look at the wanted poster
  • talk to Marichka
  • talk to the Reaper Cultist -> "ready to die"
  • go to the cathedral
  • talk to Claire -> "ready to die"
  • enter the cathedral
  • talk to everybody and exhaust all dialog options
  • use the wreckage on the right
  • enter the door
  • use the bench
  • click on the Abyss
  • talk to everybody
  • look at (and use) everything in all the scenes
The Painting
  • click on the raven
  • pick up the piece of paper
  • read the piece of paper [Inventory]
  • enter the door
  • talk to Jess about her hair to get an achievement
  • exit the cathedral
  • go to the marketplace
  • go to the well where Nelson is
  • give the article [Inventory] to Nelson
  • exit
  • go back to the cathedral
  • give the article [Inventory] to Jess
  • exit the cathedral
  • go to Sector 67
  • look at the junk pile
  • use it (phonograph)
  • take the record arm
  • use the painting on the right
  • use the shrapnel [Inventory] with the painting and cut out a circle around the eyes
  • take the key and the coin
  • exit the close up of the painting
  • examine the coin [Inventory]
  • exit the location
The Train
  • go back to the location where the train is located
  • use the coin [Inventory] with the train's logo
  • use the key [Inventory] with the train's door
  • use the door
  • use the door to get further into the train
  • use the next door
  • read the notice on the wall on the right
  • go back to the front of the train
  • examine the controls at the front
  • on the middle panel, push the 2nd, then the 5th, then the 1st button and pull the lever
  • exit the close-up of the controls
  • go the door to the inside of the train again
  • use the hatch on the left
  • go through the next door further inside
  • talk to the person and exhaust all the dialog options
  • If you have said "I've got the perfect life" to everybody in the game, you'll now get another achievement
  • use the record arm [Inventory] with the record player on the right
  • use the record arm [Inventory] with the bracket on the right
  • exit the close-up
  • talk to the person again
  • give the coin [Inventory] to the person
  • exit the train
Wally's
  • examine the Wally's sign on the left
  • use crossbow [Inventory] with the loose letter L
  • to down the subway entrance
  • use the letter L [Inventory] with the river
  • use the coin [Inventory] with the slot
  • use the turnstile
  • use the rubble
  • take the baseball bat on the left
  • use the shrapnel [Inventory] with the rope left of the hole
  • climb down again
  • examine the fallen mannequin
  • go back up
  • use the baseball bat [Inventory] with the display case in the middle of the screen
  • take the anchor
  • use the shrapnel [Inventory] with the refridgerator
  • use the shrapnel [Inventory] with the panel left of the elevator
  • examine the panel
  • use the fuse [Inventory] with the panel
  • enter the elevator
  • use the rope [Inventory] with the anchor [Inventory]
  • use the grappling hook [Inventory] with the girder on the top left of the screen
  • use the rope
  • examine the workbench
  • exit the close-up of the workbench
  • talk to the person
  • if you exhaust every dialog option, you will get another achievement
  • exit through the door on your right
  • travel to the new location
A Dangerous Task
  • talk to the person
  • use the communicator [Inventory]
  • exit the area
  • go to Sector 67
  • examine the first corpse
  • use the communicator [Inventory] -> "I've found somebody"
  • exit the area
  • go back to the new location
  • examine the severed arm [Inventory]
  • use the gloves [Inventory] with the severed arm [Inventory]
  • use the severed arm [Inventory] with the person
  • use the severed arm [Inventory] with the fire to get an achievement
  • enter the door on the right
  • take the boxes on the shelf
  • talk to the person
  • exit out of the door
  • go to the right into the new area
  • enter the doors on the right
  • dialog option: "Do you know a way to escape?"
  • go back to the previous area
  • enter the door
  • talk to the person
  • enter the double doors on the right again
  • go to the right
  • take the kettle
  • go back to the left
  • take the jug of water from the shelf
  • use the jug of water [Inventory] with the kettle [Inventory]
  • go back outside
  • exit to the right into the previous area
  • go to the left
  • use the kettle [Inventory] with the fire
  • go back to the people
  • give the kettle to Rita
  • go outside and to the far left of the screen
  • use the crossbow [Inventory] with the switch
  • use the severed arm [Inventory] with the hanging body
  • if you have already thrown the arm into the fire to get the achievement, use the crossbow instead!
  • use the body
  • use the rope [Inventory] with the chute
  • exit through the door
  • examine the debris on the left
  • talk to the person -> "move the debris"
  • use crawlspace
  • go down the tunnel
  • use the metal bar [Inventory] with the rubble twice
  • talk to the person again
  • exit through the door on the right
Preparations
  • travel to the reactor entrance
  • talk to Danton
  • exit
  • travel back to the previous location
  • talk to the person
  • exit
  • travel to the cathedral
  • talk to the acolyte
  • talk to Jess
  • travel back to the previous location
  • talk to the person
  • travel to the train
  • talk to the person
  • travel to the reactor entrance
  • talk to Danton
The Big Moment
  • use the crossbow [Inventory] with the switch above
  • use the ladder
  • go through the hallway
  • use the crossbow [Inventory] with the guard
  • use the elevator
  • use the bookcase
  • use the elevator
  • use the metal bar [Inventory] with the panel above
  • use the penal
  • use the crossbow [Inventory] with the rope of the chandelier
  • use the elevator panel
  • enter the elevator
Final Decisions
  • You get two choices next. They don't affect anything though, so choose as you like.
  • Next, you get three choices:
  • option 1 gets you the "chaos" ending
  • option 2 gets you the "order" ending
  • option 3 gets you the "free will" ending

Congratulations! You've beaten the game!

Now to the best part of any Wadjet Eye game: Enjoy the whole game again with the developer's commentary and browse through the bonus content from the options menu! :)

Enjoy!


Special thanks to:
  • Francisco Gonzalez for making this game!
  • Ben Chandler for being the most amazing graphic artist in the gaming industry!
  • Dave and Janet Gilbert for making and/or publishing the best adventure games out there since the golden era of LucasArts and Sierra games!


Go listen to the "Blue Cup Tools Podcast", people! ;)
45 Comments
Torchiest 11 Apr, 2021 @ 2:03pm 
The shrapnel can be found in the wreckage inside the cathedral, on the far right above Ellie, who is sitting underneath it.
bones 22 Apr, 2020 @ 2:51pm 
Thank you so much. There are a couple of minor things, but overall this was extremely helpful!
DJ Raptor 29 Feb, 2020 @ 2:41pm 
Thanks! :microraptor:
D_REVAN 7 Jan, 2020 @ 6:07am 
thanks , very helpfull
Cendrake 17 Jul, 2019 @ 5:00pm 
(2/2) Going back to the cathedral to show Jess the article (again) after having talked to Nelson about it, is completely unnecessary, if we do it immediately after the vision part to get the achievement. I guess that going to Nelson is unnecessary, too?

In 'A Dangerous Task' it is important to know that it's not necessarily about exhausting every dialogue option when talking to the Reaper to get the achievement. What is important is that you ask 'Can I be your tust subject' BEFORE 'How do I find the mass production information'. Otherwise that dialogue option about offering to be a test subject will be gone. I had to reload, because I wanted to exhaust all other options first and the guide doesn't warn one that this would happen.
Cendrake 17 Jul, 2019 @ 5:00pm 
(1/2) Thank you for this guide! A few things I wanted to mention for other people who want to use this:

At the chalk board it's not mentioned what letter should be drawn. It is the 'M'.

In 'Helping Out Gordon and Gus' the guide simply says 'take the weeds' after we crushed the glass of the phone booth. When we interact with the phone booth afterwards, Amy's picking up a flower. Giving that to Pop at the farm does nothing until we have spoken to Marichka about it first, as CorvusCorax has already pointed out. Thank you, mate.

In the sections 'A New Perspective' and 'The Painting' be careful. You MUST NOT ask Jess about not wearing a top hat before you had the vision or otherwise you won't be able to get the Hat Trick achievement later. The guide doesn't mention this. On the contrary, it explicitly tells you to talk to everyone and to exhaust all dialogue options. I had to reload and do everything in the church and go through the vision again.
tuxdelux 25 Jun, 2019 @ 7:14am 
"give the paper [Inventory] to the newsman"
This is a little confusing, since the "paper" is used in the reactor. The game calls it a "ledger"
Thanks for your guide, though, as it has helped me a whole lot
CorvusCorax 15 Jul, 2018 @ 4:21pm 
Regarding the flower at Pop's Farm: giving him it will not be an option until this is discussed with Marichka. However, you should not tell the password to Marichka when talking to her before.

Also, at the section you call "Back In Town" once you've used the blackboard you forget to mention that after exiting the screen you have to go to the Reactor's Entrance.

Great guide, nonetheless! :bandit:
allight 28 May, 2018 @ 6:08am 
Thanks!
PunkSteve 8 Jan, 2018 @ 5:01am 
Great guide, thanks for the help. :ss13ok::cybereye:
I wasn't sure how "Spoiler-free" this walkthrough would b, but u've done a really good job.