Total War: ATTILA

Total War: ATTILA

Not enough ratings
Units Naval Flavor - Masema
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
51.532 KB
12 Mar, 2016 @ 7:10am
19 Mar, 2016 @ 6:45am
8 Change Notes ( view )

Subscribe to download
Units Naval Flavor - Masema

Description
Naval units can now be recruited into armies, will work as all other units but will use thier own ships instead of transport ships if the Army heads out at sea.

Advantages:
- Naval Units recruited in armies will have better ships, to protect the rest of the army
- Lights Naval units larger number of men then there land counter part
- Don't have seasickness

Disadvantages:
- Cannot be upgraded
- Upkeep and cost are higher


Other Features:
- Vandals are have a very good roster when they have access to naval units
- Saxons and the Norse will gain naval dominance in the north
- All units here will be enabled in Custom Battles aswell (for land battles)

(All units units are unique entry with own stats etc. often with added example: Sassadid Archer Marines, Ostrogoth Archer marines)

*format: - Name Of Unit (Number of men)

Alani:
- Light Boatmen (200)
- Chosen Alani Naval Archers (100)
- Chosen Boatmen (160)

Celtic:
- Berserker Marauders (80)
- Light Boatmen (170)
- Chosen Marauders (140)
- Elite Marauders (140)
- Marauders (140)

Picts:
- Pictish Berserker Marauders (80)

Desert and Sassanids:
- Boatmen (180)
- Naval Hurlers (100)
- Light Boatmen (200)

Desert:
- Assault Corsairs (180)
- Corsairs (180)
- Heavy Corsair (180)
- Corsair Boatmen (180)

Sassanids:
- Elite Archer Marines (100)
- Elite Heavy Marines (120)
- Elite Light Marines (200)
- Archer Marines (100)
- Bowman Marines (100)
- Light Marines (200)
- Naft Marines (80)
- Slinger Marines (100)

Germanic All:
- Chosen Germanic Boatmen (140)
- Chosen Germanic Naval Archers (100)
- Germanic LIght Boatmen (200)

Franks:
- Frankish Marines (160)

Goths:
- Gothic Marines (160)

Ostrogoths:
- Elite Archer Marines (100)
- Archer Marines (100)

Visigoths:
- Crossbow Marines (100)
- Elite Marines (120)

Vandals:
- Chosen Marauders (160)
- Elite Archer Marauders (160)
- Elite Marauders (160)
- Bow Marauders (160)
- Heavy Marauders (200)
- Light boatmen (200)
- Light Marauders (200)
- Marauders (200)

Norse:
- Chosen Marauders (160)
- Elite Marauders (160)
- Berserker Marauders (120)
- Heavy Marauders (+Saxons) (140)
- Light Boatmen (+Saxons) (200)
- Light Marauders (+Saxons) (200)
- Marauders (+Saxons) (160)
- Bow Marauders (100)

Saxons:
- Elite Marines (160)
- Royal Marines (160)
- Bow Marauders (100)

Romans:
- Bowman Marines (120)
- Heavy Marines
- Light Marines (200)
- Skirmisher Marines (100)

Weastern Roman Exlusive:
- Elite Heavy Marines (160)
- Light Marines (200)
- Ballista Marines (100)

Eastern ROman Exlusive:
- Byzantine Archer Marines (100)
- Elite Byzantine Heavy Marines (140)
- Byzantine Heavy Marines (140)
- Byzantine Marines (140)

Slavic:
- Archer Marauders (100)
- Bow Marauders (100)
- Bowman Marauders (120)
- Chosen Germanic Boatmen
- Chosen Germanic Naval Archer (100)
- Light Boatmen (200)
- Light Marauders (200)
- Marauders (100)


Missing features:
- Some balancing and tweaking
- Germanic units many are missing aswell as celtic.

*Mod Compatible but may be unbalanced with radius and other mods
*Feedback and suggestion are welcomed

Looking for: Bug and Unit unbalanced reports
31 Comments
Venator212 26 Apr, 2023 @ 6:12am 
can you also recruit them as mercenaries?
I_SELL_FEET_PICS 13 Jun, 2022 @ 12:47pm 
can you do an all units mod for the geats and jutes
Herrick 17 Aug, 2018 @ 8:39pm 
Great mod! Unit rosters now feel fleshed out
Alaric 18 Aug, 2017 @ 8:25am 
@Niklas
Thanks for accepting! It will be good to have you on the group, and don't worry if you are not to active, you can participate whenever you feel like ;)
Niklas  [author] 18 Aug, 2017 @ 6:36am 
@Aleric
Don't worry about it, was more a general thing have had alot of ppl contacting me and hard to keep up, and still give the time most ppl deserv.

I could join it I may not be as active but will peak in some times.

best wishes
Niklas  [author] 18 Aug, 2017 @ 6:35am 
@yeazzal
haha ;) some balance maybe but still fun to play with the units on there own.
Niklas  [author] 18 Aug, 2017 @ 6:34am 
@Xeriakos Petrakis
Thanks, yea that is an issue, agree with you it sould be something to look into.
and I have been thinking of coming back to this total war to mod and if I do I will be fixing it somehow.

Thanks for your comment and feedback.
best wishess
Alaric 17 Aug, 2017 @ 12:35pm 
Hey :) Sorry to annoy you! I sent you a friend invite because I'm a fan of your mods and I'd like to invite you to join my fellow modders group! We have some good modders there ;) If you don't want to it's fine! Sorry again to bother you
Yeazzal 22 Oct, 2016 @ 10:49am 
Who needs balancing! This is a greater mod without balancing. Great work thanks!
Cahlien 26 Jul, 2016 @ 10:05am 
Nice mod. After testing, however, I found that the naval units recruited into armies still suffer the full effects of seasickness. I was hopeful that you had found a way around it without giving immunity to every unit in the faction, and I am sorry to note that you did not.