XCOM 2
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Progressive Armor Resistance Options
   
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17 Mar, 2016 @ 4:36am
18 May, 2016 @ 6:24pm
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Progressive Armor Resistance Options

In 1 collection by The PM
PM's Progressive Armor Collection
6 items
Description
Adds an upgrade path and civilian torsos for the resistance pack DLC armor. Creates two armors that are unlocked at the predator and warden levels respectively. Allows choice of civilian armor torsos as well. Meant as a companion to my Progressive Armor Options Mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=630067484 ) but can be used stand alone.

For those that don't have the resistance pack, I have added another mod to give you access to some civlian torsos and you should use it instead of this. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=631328992

Has the same limitations and warnings as my Progressive Armor Options Mod. Briefly summarized below:

- If you have another mod that unlocks all armors you will get duplicates of the armor this mod adds to the content.ini (I wouldn't use it)
- The ranger blade and the grenade launcher render just off the bodies if used on the civilian torsos. They render closer in the tactical portion, but still not exact. Not sure how to fix it. Doesn't seem to be an issue with the normal armors. I believe this to be a limitation with the civilian torsos and is not something I can fix.
54 Comments
RainingMetal 10 Feb, 2019 @ 1:28pm 
I think this mod messed up the soldier that appears on the menu.
Krillblade 5 Oct, 2017 @ 4:27am 
For anybody asking if this works with WotC: In my case it crashed every time I tried to load in-mission-saves, but loading saves in the Avenger worked fine.
Dragon32 17 Aug, 2017 @ 12:02pm 
@Madonion:
Obvious question but do you have the Resistance Warrior Pack DLC?
Madonion 17 Aug, 2017 @ 5:08am 
Hi, this mod doesn't work for me, but progressive armor option works fine, how can i fix it??
[✚] SirYorange 10 Feb, 2017 @ 12:40am 
Yup, we can wait. Congrats and best of luck to you, buddy.
Zyxpsilon 8 Feb, 2017 @ 4:41pm 
Fine buddy... newborn (Congrats!) & that Korea move should have all the priorities of your world. Modding can wait as do i. :)
The PM  [author] 8 Feb, 2017 @ 4:29pm 
Sorry, folks, but it'll be a long time before I can even try to troubleshoot what longwar2 does. I know this mod still works without long war. However, I am not playing this game currently due to a bug with the global map so I don't have much interest in lw2 yet. Also, I have a newborn now, and we are about to pack up everything for a move to Korea. Maybe after I am established there I'll get a chance to try it out again. Sorry. I've explained the process in the "less anarchy" mod on how all of my armor mods work, but I have no idea how the longwar mod is interacting with the templates from the base game or why it would screw with the armor I made for this mod for people without the resistance dlc.
Zyxpsilon 8 Feb, 2017 @ 9:06am 
Hi again... is it possible that LW2 has broken this particular aspect of your Progressive systems. A lot of various other (newly adapted to LW2) Mods might now interfere with it though like; CosmeticEquipChange or even.. CovertOpsArmors, etc.
Anyhow.. i've lost the old capacity to obtain Kevlar/Predator/Warden INVentory options to list their usual "Civilian" versions as once there for extra customization features.
Hard to tell what or how something began to screw up your simple but numerous"Templates".
If possible have a quick look at the codes involved and please fix if necessary.
[✚] SirYorange 8 Nov, 2016 @ 6:34pm 
@The PM
UPD: Yup, this mod was the culprit. Therefore, I wanna report it. Not sure if there is some incompatibility with other installed mods or it's due to lack of DLCs or the mod itself is bugged, but here it is: it breaks tactical save/loads. Missions autofail upon loading with either "all ops are down, returning to base" loop or simply immediate fail. In the latter case, if the mission objective gets completed anyway, the mission ends as failed one.
[✚] SirYorange 4 Nov, 2016 @ 9:40pm 
@Gyukyen
Does it crash in a manner of quitting the game or you autofail the missions? I have autofail issue right now and I'm still trying to find the trouble causing mod.