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You can set other TP'ers with the same destination code and all those will wind up in the one(s) that have that code. And the reverse can also be done, by simply remembering the code(s) for each and placing it in the ones you desire to have it.
For ex., TP'ers can be set from one point of the world into the exact opposite other although since they're too far away from each other, when you enter it it'll take some time to load the info' from the spot into where you're heading to. Meaning that if they're properly coded, there's is no distance limit to use'em upon a world.
Fyi : "Far away" to deny instant teleporting in the game is currently having those spread apart 2 or more map squares/claims. ;'p