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SPY Classes Mod
   
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17.143 MB
20 Mar, 2016 @ 11:34am
22 Mar, 2016 @ 2:17am
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SPY Classes Mod

Description
Spy concept has made a soldier.

Experts in infiltration and hacking.

Subtlety is maintained when the enemy killed.-Skill (Silencer)

Use the pistol to primary weapon.

스파이란 컨셉을 가지고 만들어진 병사입니다.

잠입과 해킹에 특화되어 있습니다.

잠행상태에서 적을 사살할 경우 잠행이 풀리지 않는 스킬을 가지고 있습니다.

권총을 주무기로 사용합니다.

-Custom description skills-

Secret movements = Shadowstrike + Implacable + DeepCover.

Silencer = Subtlety is maintained when the enemy killed. CoolDown 2 Turn, Pistol Damage +2

ProtocolGuidelines = CombatProtocol + HaywireProtocol.

Demolition Expert = BlastPadding + VolatileMix + BiggestBooms.

Neuralyzer Protocol = Reduce target aim by 50% for 1 turn.


SPY : intelligence(GTS) = -33% detection radius while concealed. +10% aim and crit with all shots from stealth.

-

add .RUS

-Fix-

Fix according to the required mode change.
unnecessary 'pistolStandardfire' to remove from the class data.

필요모드가 수정되어 그에 따라 스파이 모드도 수정합니다.
클레스데이타설정에서 더 이상 권총사격을 추가할 필요가 없기 때문에 삭제조치 하였습니다.
(권총사격 아이콘이 중복되는 현상 때문.)
29 Comments
Aelyat 6 Sep, 2017 @ 7:43am 
Can i use "Silencer" with no cooltime?
Daddyfatflab 11 Apr, 2016 @ 5:10pm 
is it possible to modify all of gremlin perks so that they require the psi amp instead? That would solve the gremlin stealth issue. I dont really know how ranged hacking would work, but its just an idea
진시월  [author] 7 Apr, 2016 @ 8:39pm 
What is certain is which will have the effect of phantom correctly applied to the Gremlin.
Daddyfatflab 6 Apr, 2016 @ 10:24pm 
would changing the phantom perk for a custom made perk fix this issue? Or perhaps could designing a new secondary item that allows range hacking, fix this?
진시월  [author] 6 Apr, 2016 @ 8:23pm 
Looking for a way to resolve.

Now fix it seemed impossible.
Daddyfatflab 6 Apr, 2016 @ 8:41am 
is there any fix to this bug?
진시월  [author] 6 Apr, 2016 @ 1:36am 
@Daddyfatflab
Despite the stealthed, and this phenomenon had been found in Action as the enemy sight.

The cause of the problem is due to the effect of the the Phantom does not apply to the Gremlin.

Put the state to contact the development team.

The answer is not received yet.
Daddyfatflab 5 Apr, 2016 @ 9:57pm 
I might have experienced a game breaking bug from this mod, where after using the silencer ability on an enemy, and attacking an enemy with another concealed unit, the aliens will not move or react or take cover, or shoot back at the operatives. they basically will just stand in place and do nothing, even if in sight of a revealed operative. This bug has also affected every future mission I encountered. Could you take a look at this please? I love the class mod.
진시월  [author] 31 Mar, 2016 @ 10:37pm 
@Daddyfatflab

The skill'll probably only be applied to pistols.
Daddyfatflab 31 Mar, 2016 @ 10:49am 
should the silencer perk work even if I change the primary from the pistol pack to the smg pack?