XCOM 2
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Marathon: A Longer Campaign with More Missions
   
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20 Mar, 2016 @ 10:15pm
26 Mar, 2016 @ 10:53pm
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Marathon: A Longer Campaign with More Missions

Description
WARNING: A number of users have said that this mod prevents any missions from appearing. If you experience this, please check that you do not have an incompatible mod installed (see below). I am currently investigating a fix, but I'm unsure as to how long it'll take because I do not experience these problems myself.

Readds the Second Wave option, Marathon, from Enemy Within, and makes missions more frequent!

This mod doubles the research and construction timers, doubles the cost for everything, doubles scan times, doubles the time it takes for soldiers to level up and train in the GTS, and halves the rate at which the Avatar project progresses and new aliens appear. If a mod adds build times for items, it should also double that as well, but I haven't tested this yet.

It should be compatible with all mods, including those that add new enemies, items, techs, etc.

If you have any feedback, encounter any bugs or balance issues, or have any suggestions, I'd love to hear them! Leave a comment or shoot me a PM.

NOTES:
Currently, Legendary will be twice as long. As in, SUPER LONG. So if you don't want a year+ campaign, don't play this with Legendary. Also, Legendary still has the same number of missions currently.
I'm unsure how this will affect inprogress campaigns. I recomend a new game.
Region contact times are not currently affected.

Incompatible mods:
Start Your Own Missions. Currently investigating a fix.


Classes edited: none. This was all done through ini edits.
Popular Discussions View All (1)
3
26 Mar, 2016 @ 6:22pm
PINNED: Editing the mod ini
gamesfahan
104 Comments
Kevin from HP Customer Service 8 May, 2020 @ 4:46pm 
I'm not installing this mod (on current playthrough, I will after), but (without looking too much into the actual bug people complain about) the missions not spawning might be a general problem caused by any mod that extends the campaign too long or increases mission popup rates, which causes the game to eventually run out of missions to give you from a missions pool.
To anyone complaining, look into this for a possible fix

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=665435869
VS-lockon 6 Nov, 2019 @ 10:12am 
update for WOTC?
Sumatris 12 Jun, 2018 @ 5:53am 
Second this - any chance of an update for WOTC?
Vantezzle 3 Sep, 2017 @ 3:21am 
Any hope for a WotC version?
DewFuel 15 Aug, 2017 @ 7:55pm 
anyone having impossible missions with ABA2? It's like May 2035 and I'm getting missions spawned by this mod that are with 7-9 pods, whereas normal missions are like 4-6 pods.
cubert13 29 Jul, 2017 @ 5:09pm 
I am assuming that this is just activated by downloading the mod right? Because I looked around and I did not see a menu or any options to turn it on.
RoleMartyrX 9 Jun, 2017 @ 10:43am 
Where is the Second Wave options menu?
Galdis 20 Jan, 2017 @ 10:24am 
Is this mod still working/supported?
Mythrix 7 Oct, 2016 @ 4:17pm 
Also, for those worried about soldiers levelling too fast, play with a fatigue mod. That keeps the soldiers out for a mission or two naturally putting a big dampener on their progress.
Mythrix 7 Oct, 2016 @ 4:15pm 
This is working great for me. I have maybe 40 other mods and this doesn't seem to conflict. ADVENT project time is definitely halved as well, with the first base only getting one chip and taking a long time to appear. Playing on Commander level with 150% aliens and fatigue, so I needed a bit more of a chance to get moving. I also got the blank guerilla mission but that seems a minor bug that had no actual impact beyond maybe missing out on a mission, but you get plenty of those with all the time you now get.