XCOM 2
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HAZMAT TrooperClass
   
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190.893 MB
23 Mar, 2016 @ 5:43pm
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HAZMAT TrooperClass

In 1 collection by Mecrutio
XCOM2 mods for coop
105 items
Description
The first half of my HAZMAT Trooper Mod (left tree only at the moment).
Second half to come soon(tm)

Requires my Flamer Mod to function

Right so I'll be working on this again for a bit, might change class name to Specialist Trooper and create some alternate weapons to bring along since this class is inspired heavily by wh40k. Might work on making a plasma gun, meltagun etc. The idea is to have special weapons as primary weapons instead of having a big ol special weapon AND an assault rifle. Specialists will be able to select between a few special weapons as primary weapons and take a pistol as secondary. They will be different from the heavy weapons you can take as part of some classes, probablly less damage and aoe and such but will unlimited uses. I will work on this being balanced with vanilla weapons and classes.
9 Comments
Conefed 3 Feb, 2019 @ 7:46am 
Currently model for flamer is arm mount, but inventory graphic for it is cannon.
I use Pistol Primary as stance to counter invisible weapon.
Seems to have armor bug (I was unable to equip Grimy's medium armors)
Djtooth 8 Aug, 2017 @ 7:15pm 
Can we get information on this class's tree?
Makko 6 May, 2016 @ 11:35am 
I have no idea what this mod does or why I should download it. You need to add some more details and pictures to this mod if you want more people to download it.
Kanan 5 Apr, 2016 @ 2:51pm 
I tested the class out a bit, but its too limited. While the idea is nice, your flamer mod makes it so the weapon is a primary weapon, and the flame range is so small I see no real use to this unit other than a bit of fun burning stuff. I like another mod that made a flamethrower as a secondary weapon, and it works much better in conjunction to the grenadier class than your flamer mod (I mean no disrespect, only stating as feedback).

If this unit got changes that allowed for better use of equipment (it has a bug that doesnt allow you to shoot his pistol, only overwatch with it), then I may revisit it. Atm Ill have to keep it disabled until you make further improvements!

Another issue is there is another class that adds a flamethrower unit, the Shock Trooper, and its quite well balanced.
Mecrutio  [author] 24 Mar, 2016 @ 9:27pm 
@delta, it works due to how the coding of classes is done...you can code 1 side and not the other, you just cant take the right side options (if you do it wont do anything). so...only take the left side options
Punished Jeremy 23 Mar, 2016 @ 6:59pm 
But i dont understand how that could possibly work
Mecrutio  [author] 23 Mar, 2016 @ 6:25pm 
@delta i havnt coded in the left side of the tree yet...think of this as an open play test to make sure the left side is working as intended
Punished Jeremy 23 Mar, 2016 @ 6:00pm 
Left tree only? What?
Apathy Enrage 23 Mar, 2016 @ 5:52pm 
10/10 Would flame again