Space Engineers

Space Engineers

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[NO MODS] Tranquility Industrial Ship
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
685.546 KB
24 Mar, 2016 @ 10:17am
25 Mar, 2016 @ 5:59am
4 Change Notes ( view )

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[NO MODS] Tranquility Industrial Ship

Description
100% Vanilla (No mods)
Survival ready


A trader, cargo hauler and a mobile production base. Capable to land or leave planets.
Has everything you need for survival.


Features

Hybrid propulsion (Slow and cheap Ion for space and hydrogen for atmospheric flight)
Industrial design
Contains everything you need to explore and manufacture
Mobile home and respawn point


Data

Mass ~2 100 tonnes
Powerplant 126 MW
16 hydrogen tanks
9 oxygen generators
6 turret hardpoints
4 assemblers
2 refineries w\ module upgrade
8 large cargo containers
2 jump drives
6 cryo chambers
1 medbay
oxygen tight interior
remote control
projector for repairs


I would like to thank Randomoddy, ShamusToole(TooleTech Gaming) and LuketheDuke for ship spotlight

For best visual experience, use this mods:
No edges armor https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481458219
Skybox Aurelia https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=493552729

DONATE link - PayPal:
[www.paypal.me]
Thank you
126 Comments
lordlongsdale 19 Oct, 2023 @ 1:43pm 
looks like the imperial destroyer in star conflict
Tekomi Nakama☭ 20 Jul, 2022 @ 3:29pm 
did you test how much Tons can it lift from a planet ? im in survival and i'm about to print this ship but im not sure how much Kg it can lift
GrynnReaper 6 Feb, 2022 @ 4:43am 
This started firing its thrusters immediately lol, it was an adventure getting it calmed down to finish building from projector
Reformatio 16 Jan, 2022 @ 6:44am 
I still love this; in the air vent room I had to replace the gyroscopes in front of the speed modules as they do not stop air from flowing into the vacuum of space.
Wingnut 21 Oct, 2021 @ 12:22am 
I forgot to add that I don't know why it was never used.
Wingnut 21 Oct, 2021 @ 12:21am 
@Tyriosh I refound this and found out steam never told me about you replying, despite this question being from a year ago I'll still answer it.
Your ship was turned into an encounter and put in the game files but was never used since it never appears. If you wish to look at what it looks like, go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633245662
Reformatio 19 Aug, 2021 @ 7:27am 
@jura7
Thought so; the ship is awesome, I love using it. Thanks so much.
jura7  [author] 19 Aug, 2021 @ 6:41am 
@Reformatio

Some of the functional blocks are for decoration only and may not be fully welded. It was the time in SE where it wasn't many block variations so I used some of incomplete block models. They may not be welded as long as it doesn't connected to conveyer system
Reformatio 19 Aug, 2021 @ 6:33am 
No idea what happened the first time, this thing has plenty of gyroscopes and can easily lift. Mea culpa. What I am experiencing however is that small cargo containers are not fully welded. Outside, for example on the chessboard landingpad and inside in the medical room. Also the speed modules directly over the bridge.
Am I doing something wrong again?
jura7  [author] 19 Aug, 2021 @ 3:27am 
@Reformatio
It seems like some part of the ship stuck in a voxel.
You need to remove any blocks from colidnig with voxel and convert to ship from terminal menu