Space Engineers

Space Engineers

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Griffin Siege Frigate Operation Guide
By PyreStarite
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: Key :
Hotbar number > 1.3 < Hotkey number
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Hotbar 1
1.1 : Fire Rocket Launchers (800m Range)
- Standard Left click fire rockets function.
1.2 : Toggle Rocket Laucncher Sequencing
- Turns on and off Whiplash141's Weapon Sequencer which fires rockets from the rocket pods one at a time. Helps save ammo.
1.3 : Toggle Hydrogen Thrusters
- Turns on and off all hydrogen thrusters. Helps save fuel. Griffin can still float without hydrogen being on.
1.4 : Toggle Auto-Repair
- Turns on and off welders which repair key areas (Mainly around decoys). Helps save fps/sim speed.
1.5 : Toggle Port Projector Decoy
- Turns on and off the left projector decoy used to confuse/scare enemies. Helps save fps/sim speed.
1.6 : Toggle Starboard Projector Decoy
- Same as the port projector decoy except for the right.
1.7 : Toggle Repulsion Field
- Turns on and off the reverse spherical gravy generator to slow down/reflect grid projectiles. Does not work in atmospheres.
1.8 : Toggle Target Neutrals (All Turrets)
- It does what it says it does. Off by default.
1.9 : Toggle Overwatch Ability (All Turrets)
- Turns on and off the super alert system where the turrets shoot at anything that moves. Counters projectile weapons.

Hotbar 2
2.1 : Toggle Batteries Recharge
- Turns on and off battery recharging. Does not stack with discharge.
2.2 : Toggle Batteries Discharge
- Turns on and off battery discharging. Does not stack with recharge.
2.3
2.4 : Toggle Missile Fabrication
- Opens/Closes bay door, and toggles everything below minus guidance system. The easy one button.
2.5 : Missile Bay Door (Open/Close)
- Opens and closes the fabrication bay door. If they door is closed when you launch missiles you will have a bad day.
2.6 : Toggle Missile Fabrication Welders
- Turns on and off the missile fabrication bay welders which build cyclops missiles when the projectors are also on.
2.7 : Toggle Missile Projectors
- Turns on and off the cyclops blueprint projectors to be built by the fabrication bay welders.
2.8 : Toggle Fabrication Plate Safety Lock
- Safety cannont be on when missiles are launched or bad things will happen.
2.9 : Toggle Missile Guidance
- Turns on and off the script that launches and guides the fabricated missiles to wherever the ship is pointing.

Hotbar 3
3.1 : Jump Drive 1 (On/Off)
- Turns on and off the first jump drive to use them individually. Used to make two small jumps instead of one big one.
3.2 : Jump Drive 2 (On/Off)
- Turns on and off the second jump drive to use them individually. Used to make two small jumps instead of one big one.
3.3
3.4 : Jump Drive 1 (Jump)
- Tells the active first jump drive to attempt a jump either to a selected location or a blind jump. Having both on makes one big jump.
3.5 : Jump Drive 2 (Jump)
- Tells the active second jump drive to attempt a jump either to a selected location or a blind jump.

The launch system was set up inncorrectly so I will edit this guide on a later date as to how to fix this problem. Sorry for the inconvenience.
   
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