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As you know Terrain Party has the ability to pull in real life height maos. I imported one for San Fransico and spent ages smoothing it in-game.
Can you offer some advice about how one could use photoshop tools to clean up the worst excesses in an imported height map, or is it as hopelessly complicated as it felt when I first tried to play with these maps in PS?
I was also trying to use an imported google maps image to spot all water features on the map and get them all added into the height map in one fell swoop but that was a total failure.