XCOM 2
25 ratings
Wild Talent
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
617.214 KB
25 Mar, 2016 @ 8:31pm
16 May, 2016 @ 12:26am
2 Change Notes ( view )

Subscribe to download
Wild Talent

Description
Updates:

5/16/2016
The latest patch broke several custom classes, preventing changing the unit's armor. Wild Talent has been updated and should now be compatible with the Alien Hunters DLC and associated patches.
___________________________________________________________________________________________
Intercepted ADVENT testing data shows that not only are human psionics possible, they are already among us: latently powerful, undisciplined, with no idea of what they can do, or how they might turn the tides of the battle against ADVENT and the alien occupation.

Wild Talent is a custom psionic soldier class with normal soldier progression and ability limits, with a mix of existing and new psionic abilities.

Weapons: rifle, psi amp

Nicknames: Mix of constellations, stellar terms and phenomena, a few Greek gods, and some terms and figures having to do with fate and time.

Skill trees:
-Disruptor: Offensive abilities (excusing Captain tier)
-Warden: Defensive and support abilities

Squaddie ability: Soulfire

Corporal: Stasis vs Stasis Shield

Sergeant: Fuse vs Inspire

Lieutenant: Insanity vs Combat Celerity

Captain: Fortress vs Sustain

Major: Eyebite vs Soul Steal

Colonel: Precognitive Counter vs Ego Fortress


New abilities:

Stasis Shield - A stand-alone stasis shield ability, which also grants a strength 4 energy shield for 2 turns after the stasis effect wears off.

Combat Celerity - Identical to Implacable.

Eye Bite - Soulfire replacement. Same damage and target restrictions as Soulfire, but grants concealment on a kill shot (gouging out memory of your Wild Talent from the local ADVENT network). Cooldown increased by 1 (5 turns).

Precognitive Counter - Counter fire preemptively on the first 3 direct attacks against you each turn. Same reaction fire penalty as overwatch.

Ego Fortress - Grants immunity to mental status effects, and retaliates against every hostile direct psionic ability made against you with Soulfire damage. Guaranteed to hit.

____________________________________
Notes:

Release! Woo!

Looking for general feedback, especially on Colonel tier counter abilities. These are very powerful right now, looking for the best way to achieve balance. That said, they ARE top tier abilities, and Wild Talents have no access to Void Rift, Null Lance, Solace, or Dominate, so they ought to pack a punch.

Looking for feedback on Eye Bite as well. I'm considering removing the added cooldown, would appreciate more input first.

I'm also kind of meh on Inspire and Insanity. The original idea on this class was to pair similar abilities at each tier for interesting choices and tradeoffs, and these kind of break up that plan. Looking for suggestions on custom abilities to replace them.


Known issues:

- Eye Bite and the PSI Feedback Pulse from Ego Fortress are missing ability animations. While I copied the perks over with the XCOM 2 Editor and associated them with my custom abilities, they just aren't working. Any help here would be awesome.

- Eye Bite implemenation is a little lazy right now. It conceals, and only keeps concealment on a killshot. On a shot that doesn't kill, you'll see a brief concealment and immediate reveal.

- I don't think Combat Celerity is showing the right text on trigger, Implacable may still be showing. Not planning to invest much time on a fix unless there's a quick and simple solution.


Longterm objectives:

Besides getting help fixing the above animation issues, I'm planning on adding some additional custom abilities and changing the main weapon at some point, likely to pistols, once there's a fix for the invisible rifle pose.

I also plan to begin work on a Latent Psionic Testing mod that will offer an alternate means of discovery and training for custom PSI classes, so I can remove them from the forced deck completely. More info here:
https://www.reddit.com/r/xcom2mods/comments/47brho/mod_idea_latent_psionic_testing/
Popular Discussions View All (3)
13
25 Apr, 2016 @ 2:30pm
Custom ability feedback and new ability suggestions
InverseFalcon
0
30 Mar, 2016 @ 2:24pm
Nicknames suggestions and feedback
InverseFalcon
0
25 Mar, 2016 @ 9:28pm
Blatant cry for help on ability animations
InverseFalcon
22 Comments
Chonsu 30 Aug, 2017 @ 4:24am 
I guess after all the calls for a LW2 version a new wave of calls for a WOTC version will start. .... would be nice, I might add....
Chonsu 7 Jun, 2017 @ 3:31pm 
Hi there. Any chance this mod will be upgarded to LW2? Thanks :)
Dęąth Viper 23 May, 2017 @ 6:38pm 
this is broken.. they dont get anything from psi strength boosting affects/ abilities like allies unkown aliens and cut content: psionics
RandomCrueltyGenerator 14 Dec, 2016 @ 3:43am 
"Combat Celerity - Identical to Implacable."
...then, why not just give them Implacable ._.
Sidetable 8 Aug, 2016 @ 7:27am 
I think it'd be interesting to have the third column for the PerkPack, but have the abilities be non-psionic for those soldiers who like to multitask psionic abilities and their gun/other.
saximaphone 13 Jul, 2016 @ 8:36am 
Is this compatible with the Psi Weapons mod?
SuBing 25 May, 2016 @ 7:08pm 
Combat Celerity is also missing
SuBing 25 May, 2016 @ 12:04pm 
the statis sheild template is missing
InverseFalcon  [author] 16 May, 2016 @ 12:41am 
@heleqin
I updated the class to accommodate for the patch changes. Armors should be equipable as expected.

Thanks for letting me know about the problem! Please let me know if you see or find any other bugs relating to the patch!
InverseFalcon  [author] 15 May, 2016 @ 10:47pm 
@heleqin
Ah, I've been out of the loop for awhile. I'll need some time to review the patch and changes, unsure if there will be a timely update, but I'll see what I can do.