XCOM 2
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Asset Class
   
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26 Mar, 2016 @ 7:55am
14 May, 2016 @ 4:50pm
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Asset Class

Description
DESCRIPTION
Adds the Asset class to the game as a standard soldier class. The Asset is an expert in stealth and reconnaissance, who is always able to find an advantageous position on the battlefield. Many of their skills deal with concealment, mobility, and flanking. This mod was created for fun and mostly as a learning experience for me.

NOTICE
This mod expects you to use the SMG mod by Long War Studios, and is balanced around it. Because of how that mod functions, this class is still technically able to use Assault Rifles, which may make the class too strong in some areas. I highly recommend that you always equip the Asset with SMGs for the intended experience.

UPDATES
5/14/2016
- Updated mod with changes in latest official patch. Asset can now equip armor and learn AWC abilities.
- Changed promotion pop-up bulleted list for Spot to be more descriptive.

4/5/2016
Version 1.1 Release
- Swapped skill positions around
- Removed True Shot, added Shadow Support
- Balance changes - check the changelog for details
- Bug fixes - check the changelog for details

3/26/2016
Version 1.0 Release

CLASS DETAILS
- Can use SMGs and Pistols.
- Two skills trees: Reconnaissance and Vanguard
- Unique skills (except Lightning Reflexes). Some skills rebuilt from Enemy Unknown.
- Unique class icon (from Long War's Scout class. Credits to the Long War team.)
- Many variables about the skills are configurable in the .ini file.
- GTS Ability.

SKILLS

Squaddie
Low Profile - When the squad is revealed, this soldier remains concealed. Makes partial cover grant the defense bonus of full cover. Unlike with Phantom, the soldier does not begin Retaliation Missions and VIP missions concealed. Passive

Corporal
Hide - Conceal self and end turn. 5 turn cooldown.
Lightning Reflexes - Guarentees the first reaction shot each turn against this unit will miss. Passive.

Sergeant
Spot - Call out an enemy group's position, letting your squad see them even while they are out of sight. Can reveal Faceless and Chryssalids. Does not end turn if used as a first action.
Momentum - Increase aim by 10 after moving. Aim bonus is removed at the start of your next turn. Passive

Lieutenant
Sneak Tactics - Increased sight radius and decreased detection radius while in stealth. -0.4 Detection Radius. +5 Sight Bonus. Passive
Concentration - Shots with your guns cannot be Dodged. Shots taken against flanked targets ignore armor. Passive

Captain
Maim - Fire at an enemy with your Primary Weapon. If it hits, the enemy cannot move for one turn. Consumes 2 ammo. 3 turn cooldown. Very useful when used on patrolling groups from concealment. Available through AWC.
Hit and Run - Your first standard shot of each turn against a flanked target does not cost an action. Cannot activate on enemies that do not take cover. Available through AWC. Passive.

Major
Expose Weakness - Scout an enemy to disover weak points, increasing all damage they take by three. No cooldown. Does not break concealment when used.
In the Zone - Killing a flanked target does not cost an action. Cannot activate on enemies that do not take cover. Available through AWC.

Colonel
Shadow Support - Grant a group of allies an additional Action Point to be used during the turn. Can only be used while Concealed. 4 turn cooldown.
Ambush - Setup an ambush, firing one shot at the first enemy that moves within the target radius. Can only be used while Concealed. Basically, a toned down pre-patch Killzone.


GTS
Sprinter - Increase the Asset's mobility by 4.

COMPATIBILITY
- Overrides X2AbilityToHitCalc_StandardAim in order for hit calculations to take Low Profile into account. If used with another mod that overrides this class, then either Low Profile will not grant the proper defense bonus, or the other mod will not work.
- Skills have unique names internally (i.e. Momentum's internal name is 'Asset_Momentum') so other classes with skills of the same name will still be compatible.

TODO LIST
- Fix any bugs that are found.
- Balance. I am very open to suggestions on this. I don't plan on making any balance changes until at least after the first week, so that I can hopefully garner feedback first.

KNOWN ISSUES
- The GTS ability uses the image for the Ranger's GTS ability. This is because my graphical skills are almost non-existant.
- Pop-up text when Maiming a target sometimes appears twice. Effect is still applied as normal.
- Using Spot on a player-controlled VIP appears to give them an extra Action Point, but it can't actually be used. Has no effect on gameplay.

WARNING
If you begin a game with this mod, then uninstall the mod, then attempt to load that game, you may have issues. I cannot provide support for this.

SPECIAL THANKS
- The Long War Development Team, for their SMG mod.
- Other authors of custom classes, for getting the ball rolling on custom classes. I have learned a lot about XCom 2 modding from studying their source code.
50 Comments
Ludwig, Shadow Protogen 20 Mar, 2019 @ 9:49pm 
Will this be in WotC?
Thalita's Seatprint 2 Feb, 2019 @ 1:12am 
@Favid I'm not sure if you still respond here, firstly thank you for your efforts toward the modded community. I wanted to ask, since the Shinobi class is tied with the packs, would you consider this class be the like-alternative to the shinobi?
James 6 May, 2018 @ 2:26pm 
Second the calls for a WOTC update!
кят Jambo 17 Sep, 2017 @ 4:00am 
Please update for wotc
Favid  [author] 14 May, 2017 @ 2:35pm 
Sure, anyone can use my code freely.

This mod currently isn't compatible with LW2. I'll probably remake a LW2 version in the future from the ground up.
Zamster 9 Apr, 2017 @ 2:26am 
@Favid, would it be OK for me to use some of your abilities in my project if I give you credit? Currently want to try and make some gameplay changes around Momentum.
James 15 Mar, 2017 @ 7:46am 
Are there any plans to update this class for LW2? I'm currently playing with a version of it that I've updated the ClassData config file myself to add the third perk tree and extra promotion and it's one of my favourite classes. All I've done is move a few Shinobi stealth skills and a few Ranger shooting skills into that central branch but given the perks you've created for this class I'd love to see what you could do yourself.
tlshina 15 Mar, 2017 @ 2:25am 
Conflict with the LW2 mod?
Shadowkeeper now considered a utility item = will not show up in pistol slot = unequippable in utility slot since only 1 pistol is allowed per soldier
=[NK]= Col. Jack O'Neil 30 Oct, 2016 @ 8:10pm 
Any update on resolving the conflict with aim rolls?
Xeraphale 21 Jun, 2016 @ 11:43am 
Just realised I meant the lieutenant rank. I got so used to seeing the Hit & Run talent at Tech Seargent rank in Long War that I have sergeant on the brain!