Distance

Distance

A player counting maze
5
   
Award
Favorite
Favorited
Unfavorite
Download
"A maze that can be built from popup barriers* and teleporters, splits/sorts groups of players to "calculate" the number of players who can't solve it further, the maximum reached stage represents the number of isolated players (stage 1 is when no one has entered the maze), the feedback version can also count players if every isolated** player is given an seperate way out.

It is also possible to use maze objects instead of popups to build the AND switches, after all they fit the name much better, but this will turn the maze into single use.

* the barriers in the drawing are supposed to be upside down, with the trigger at road height.
** this can be tricky, because you have to set up popups or maze objects to respond if only a single player is around."
4 Comments
Sperzieb00n  [author] 29 Mar, 2016 @ 4:14am 
also, i wish it was turing complete! though it is surprising that the linear version can sort.
Sperzieb00n  [author] 29 Mar, 2016 @ 4:07am 
well, thats where the barriers come in, both of them need to be down in order for players to teleport, wich splits any group of players in 2 smaller groups.
potterman28wxcv 29 Mar, 2016 @ 4:00am 
Unfortunately I don't think anyone else but yourself can understand what is written.. The 3 player 'input' thing, I don't get why it would not be possible that 3 players take left and 0 player take right ? Or maybe 2 players would take left, and one would be left behind because he still has not decided which door to take ?

No doubt it's stuff that works, but the semantics of what you're drawing are not defined.. One has to be in your head to know what you're doing I guess
potterman28wxcv 29 Mar, 2016 @ 3:44am 
Question : is it Turing complete ? XD
You seem to be doing crazy stuff with it