Tabletop Simulator

Tabletop Simulator

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Scripting Example - Roulette
   
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Number of Players: 1, 2, 3, 4
Assets: Scripting
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44.753 KB
4 apr 2016 om 9:35
4 apr 2016 om 10:04
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Scripting Example - Roulette

Omschrijving
A roulette wheel that spin when you throws the ball onto it that showcases how the new mod scripting works.

API and Scripting documentation can be found on the Berserk Games website: http://berserk-games.com/knowledgebase/scripting/

All feedback and suggestions regarding scripting and the API are welcome and should be posted on our official forums. http://www.berserk-games.com/forums/showthread.php?1869-Scripting-Features-amp-Improvements

Topics covered in this example:
Default events: onload, onCollisionEnter
Coroutines
os.clock()
Rotation
Frame independences

Special thanks to Moneyman12167Casey for letting me use his mod for this scripting example: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=357782491
2 opmerkingen
ellibod 3 mrt 2018 om 2:34 
single 0 or double 0?
Sophobiaful 12 jun 2017 om 7:57 
I'm trying to get coroutines to work in a different mod, except they don't seem to be doing anything. Would you be able to take a quick look and help me figure out what's going wrong?