Torchlight II

Torchlight II

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Drew's Class Pack (v.307)
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Tags: Skills, Classes
File Size
Posted
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17.595 MB
5 Apr, 2016 @ 3:23pm
10 Apr, 2023 @ 9:38pm
85 Change Notes ( view )

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Drew's Class Pack (v.307)

Description
Archer, Assassin, Blighted, Druid, Gunslinger, Monk, Prophet and Psion classes.

A port of my extension for Synergies that can be used outside of Synergies. The classes are balanced for Synergies so are probably best to use with elite mode. Note that this includes the throwing knives from the Synergies mod as the assassin starts with them as weapons.

If you want to download the mod outside of Steam, go here:
https://www.torchlightfansite.com/mod_downloads/classes-tl2/download-1558-drews-class-packs.html

If you are using Synergies

If you are using the SynergiesMod, please use my other mod

Note that this mod is not compatible with other mods that provide classes with the same names (like a monk class). If you want to try to get that to work, load the mod you want active before the other mods (not guaranteed to work).

Monk Class

Included in this is my Monk class that was published first as a separate mod.

Monk is considered done at this point but items may be changed or balancing as needed.

The monk has Martial, Sun and Moon skills. The martial skills focus on bare handed combat. The sun skills focus on fire damage and the moon skills focus ice damage as well as improved health and survivability.

Assassin Class

In addition to the Monk, this mod provides an Assassin class. The Assassin skills are based on surprise attacks, poison damage and laying traps. The choice weapons of the Assassin include claws, swords and throwing knives.

Assassin is done and mostly balanced, but may need more balancing.

I am considering re-doing the damage of all the flat damage based skills (mainly trap skills) to be weapon damage based (please provide feedback in the discussions tab on this with the existing discussion)

The assassin has Martial, Toxin and Trap skills. The Martial skills focus on physical and stealth based skills. The Toxin tree has mostly poison based skills. The Trap skills focus on bombs, traps and sentries.

Druid Class

The druid class focuses on the three skill tiers of Shapeshifting, Nature and Summoning. Although not possible to permanently shapeshift, the druid will use skills to attack as a werewolf temporarily.

Archer Class

The archer is a ranger that focuses on ranged attacks using the bow and crossbow. The three skill tiers are Archery, Hunting and Survival.

Prophet Class

The prophet is a priest-like character that can bring down the judgements of God on his or her enemies. The Judgment skill tree provides for damaging skills, including those of the plagues. The Sancification skill tree focuses on defensive and purification skills. The Blessings skill tree grants the prophet grants mutually exclusive auras that affect the prophet and allies.

Psion Class

The psion is a character that can affect his or her surroundings using mental powers. The psion relies heavily on focus. The Mental skill tree gives the psion the ability to use mental force to affect people and affect energy. The Physical skill tree grants the psion control over physical forces. The Emotional skill tree allows the psion to control the emotions and thoughts of others.

Blighted Class

The blighted is a character that is permanently affected by emberblight. They use Nether energies and can summon minions from the Nether realm. The Void skill tree gives skills that embrace powers from ember void energies. The Corruption skill tree invovles abilities that are twisted and result from the corruption of the emberblight in the hero. The Conjuring skill tree gives the blighted one the ability to summon Netherim monsters from the void for a short duration.

Gunslinger Class

The gunslinger class is build around using dual-wielding pistols and auto-attacks. There are other variations to create as well. The gunslinger can use ammunition that casts skills upon normal hits when pistols are equipped.

==================

Credits:

The Monk character icons come from the FarEast mod Monk icons.
The Druid character icons are currently borrowing the Synergies Ranger icons (I'd love to have someone submit new ones if you have the skills!)
Some of the skill icons for the Blighted come from the well done Nethermancer mod.
Frost Giant charge bar graphic from https://kamihime-project.fandom.com/wiki/Ice_Pike
Popular Discussions View All (1)
3
30 Apr, 2020 @ 8:49pm
Nonsteam download available?
badmannered
125 Comments
Nakurai 21 Oct, 2024 @ 12:46pm 
not sure if this has to do with me not using synergies, but im currently playing as a monk, and if I try to equip certain throwing knives (I think its called heavy) my hand appears empty and if I try to attack it instantly crashes to desktop with no error. the light one that assassin starts with is fine but any others ive found so far do this. (for the record I dont really use any other mods)
drewrobi  [author] 6 Nov, 2023 @ 5:41pm 
@Samuel, the synergies version increases some of the flat damage compared to this version. It also includes some end-game T1 items. Synergies has a odd attribute scale (non-linear) that favors strength instead of magic. So you can use this version, but it may be more difficult
Samuel 31 Oct, 2023 @ 10:45am 
I know that there's a version for Synergies mod but i would like to ask if this version is compatible with Synergies. I would like to finish game without Synergies and add it after i finish main quest.
drewrobi  [author] 9 Oct, 2023 @ 4:14pm 
@RaptorGundam, I have used the Assassin many times, I've never seen that. Could there be any conflict with any other mods you have installed? Any other information that I could use to diagnose the problem?
RaptorGundam 22 Aug, 2023 @ 1:03pm 
@drewrobi when i apply poison to weapons with assassin it stays permanently. Any idea why?
drewrobi  [author] 10 Apr, 2023 @ 9:58pm 
@Braxus, new version published. Let me know if that helps please
drewrobi  [author] 10 Apr, 2023 @ 9:09pm 
@Braxus, the woodwraith does work in Guts in levels 1, 2, 4 and 5. He does run around a bit (AI from the actual monster I didn't change) though. I'll look to see what I can do.
drewrobi  [author] 10 Apr, 2023 @ 6:33pm 
Wild surge triggers these skills that affect monsters and the player (negative effects):
PSION_WILD_SURGE_BURN, PSION_WILD_SURGE_FREEZE,
PSION_WILD_SURGE_SHOCK, PSION_WILD_SURGE_POISON

You will notice them as you will have the status effect applied to yourself

The ones that are only positive:
PSION_WILD_SURGE_FIRE, PSION_WILD_SURGE_ICE, PSION_WILD_SURGE_ELECTRIC, PSION_WILD_SURGE_FEAR, PSION_WILD_SURGE_CONCUSS, PSION_WILD_SURGE_HEAL, PSION_WILD_SURGE_HURRICANE, PSION_WILD_SURGE_MANA

Not all the graphics may make it obvious when they fire except for hurricane which is very obvious to see. When any of them fire, I believe there is a "Surge" text that appears briefly over the character.
Pau Fofinho 10 Apr, 2023 @ 4:06pm 
@drewrobi damn, I'm really sad about this. as this small change would make the class the most fun among all the class modes. but ok thanks. and I tested it again with just this mod and only the tornado is cast. anyway thank you.
drewrobi  [author] 10 Apr, 2023 @ 2:19pm 
I’ve never had an issue. Could be a conflict on your side with another mod. Im not going to be altering the spoon anymore beyond tweaks and bug fixes I’ve tested it in both normal and syngergies, so I consider that class done