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ChillysSentinel_ClassMod
   
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6 Apr, 2016 @ 3:39am
15 May, 2016 @ 2:01am
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ChillysSentinel_ClassMod

In 1 collection by Chilly
Chilly's Class Mods
4 items
Description
Adds a new class - Sentinel (Shotgun / Assault Rifle + Energy Shield)
The Sentinel is a front-line soldier that utilizes an Energy Shield to provide defensive support, while being highly proficient with his weapon.
Receives Enable Shield at Squaddie rank. Has access to GTS unlock - Sentinel: Cool Under Pressure - at Captain rank.
- Left ability tree - Shield Ranger (Shield Reflexes, Run And Gun, Untouchable, Implacable, Shield Zone, Rapid Fire).
- Right ability tree - Watchtower (Holo targeting, Trigger Happy, Steady Hands, Covering fire, Ever vigilant, Guardian).

Adds the Energy Shield as secondary weapon with Conventional, Magnetic and Beam techs, unlocked via the same research as the Sword.
The conventional Energy Shield grants 1 bonus armor, increasing by 1 for each tech tier, so 2 at magnetic and 3 at beam.
Additionally, the Energy Shield lowers the unit's defense by 10.

New abilities:
Enable Shield - Same as ADVENT Shieldbearer energy shield, but only for this unit. Free action. 1 turn cooldown. Sentinel only.
Shield Reflexes - Bonus 50 dodge. Passive. Sentinel only.
Trigger Happy - Firing your weapon as the first action no longer ends your turn. Sentinel only.
Shield Zone - Same as ADVENT Shieldbearer energy shield. Costs 1 action and does not end your turn. 1 use per mission. Sentinel only.

New GTS unlock alternative for Specialist:
Pain And Gain - Bonus hacking score when below full health.

Updated for Alien Hunters DLC.

Notes:
This mod might be incompatible with any mods that add to the GTS tactics unlocks.
Feel free to re-use the code for any other mods, but please have a reference towards this mod.

Last but not least, I hope you enjoy and leave an impression (or bug reports) in the comments :)
34 Comments
Conefed 11 May, 2019 @ 10:08pm 
@CuddliCalf, the shield is a free action that can be done every turn, but it only lasts a turn or two. I wish it could be used when damaged. Like, if it had 2 out of 5 pips left, it can't be used currently to refresh back to 5. Also, soldier still gets wounded even when only the shields are damaged.

Overall I like this class. It needs more polish but every level there are interesting choices to be made regarding skills.
Bearalaika 2 Sep, 2017 @ 5:45pm 
So i'm not sure this is intentional but my Sentinel seems to be dropping her shield after every other turn. Nearly got her killed when I got her up close to and enemy and missed. I figured the shield would protect her if she missed, to my horror it dropped at the start of the enemy turn and she was hit whih knocked her down to 1 health.
Chilly  [author] 15 May, 2016 @ 2:05am 
So I updated the mod, credits for the solution to fellow modder GrimyBunnyIp. I highly recommend doing what he suggests in this post (i did the class part as mod update, but the engine INI part is useful for you): https://www.reddit.com/r/Xcom/comments/4j3rus/how_to_fix_your_class_mods/
darkzero 12 May, 2016 @ 12:55pm 
Thank you Chilly. Love your mods btw!
Chilly  [author] 12 May, 2016 @ 12:53pm 
@darkzero: Yea, I just got the update myself, but had no time to think about my mods recently. I'll look into what's changed and probably roll an update sometime in the weekend.
darkzero 12 May, 2016 @ 12:39pm 
Any plans to update for the rulerpatch/dlc? Right now all armors are unequippable. :(
Chilly  [author] 8 May, 2016 @ 2:30am 
@electronyxx: Hehe, yea, it's an actual ability. I considered making it a passive, but replacing the Standard Fire ability has some other complications, so I decided against it eventually.
DarkEvilSaint 7 May, 2016 @ 2:16pm 
Hi, sorry, have to try the Trigger Happy really :) I thought this was a passive skill and I just stumbled over the button. Dumb by me.
DarkEvilSaint 7 May, 2016 @ 12:50pm 
The 'Trigger Happy' skill just does not work for me - so firing with the weapon as the first action DOES end the turn. It does not matter whether I use shoutgun or the normal rifle.
I have some other workshop classes added as well though. Maybe that causing some trouble?
Mumm 18 Apr, 2016 @ 6:53am 
@Chilly: Thanks for the fix! Looking forward to use this class!