Europa Universalis IV

Europa Universalis IV

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A Federation Mod
   
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9.612 MB
6 Apr, 2016 @ 3:29pm
9 May, 2024 @ 8:18am
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A Federation Mod

Description
General Information
With this mod it's possible to found defensive alliances, called federations.
For now there are these 12 federations:
    1. Continental federations:
      • African Federation
      • Asian Federation
      • European Federation
      • North American Federation
      • Oceanic Federation
      • South American Federation
    2. Religious federations:
      • Christian Federation
      • Muslim Federation
      • Jewish Federation
    3. Ideological Federations:
      • Communist Federation
      • Fascist Federation
      • Capitalist Federation

How do federations work?
  • every federation can be founded by using national decisions
  • every federation can be joined and left by using diplomatic actions in the diplomacy tab of its leader
  • every federation has its own authority points and its own leader
  • every federation has 8 reforms to enact
  • every federation has up to 5 electors that will elect the next leader

  • if a federation is attacked, every member are called to arms into all defensive wars of the attacked member
    • if the attacker is in the same religion group as the defender and the attacked country is in a religious federation, this system won't be used and the war will be fought as every normal war
  • war can't be declared on a country that is a member in the same federation
  • neighbor countries of federation members, which aren't in the same federation, will get a Dismantle Federation casus belli against all members of that federation
  • subject nations and the emperor of the HRE will be excluded from federations, if they aren't the leader, they aren't an elector, there is no Federation War at the moment, the 7th reform of that federation was not enacted so far and (for vassals) if the overlord is not a member of that federation

You can find a more detailed description here.

Included localisations
  • German localisation
  • English localisation
  • French localisation (English language)
  • Spanish localisation (English language)

Compatibility
  • updated for EUIV Version: 1.37
  • compatible with Extended Timeline
  • should be compatible with all DLCs
  • NOT compatible with mods that:
    • change the declarewar and excommunicate_action actions in a file in .../common/diplomatic_actions
    • use at least one of these country tags: FAF, FAS, F C R, FEU, FIS, FJU, FFA, FKA, FKO, FNA, FOC, FPA, FSA
    • edit the countrydiplomacyview.gui file in the interface folder

You may find more information in the Compatibility Thread.
Popular Discussions View All (4)
46
13 Jul, 2023 @ 2:10am
PINNED: Suggestions
LimonenZitrone
8
13 Sep, 2016 @ 2:40pm
PINNED: Bugreports
LimonenZitrone
0
6 Apr, 2016 @ 7:16pm
PINNED: Compatibility
LimonenZitrone
293 Comments
LimonenZitrone  [author] 1 Feb @ 11:33am 
@illlililiilili: Hm, I can't really see how that would happen. I suppose you can try using a run file (or save game editing) to set the specific variable to the correct value again.
illlililiilili 1 Feb @ 6:29am 
I think something is malfunctioning.

Out of 5 countries, 4 support the reform, but it shows that -5 countries support it.

It seems that the reduction in member states from 10 to 5 has had an impact.
illlililiilili 24 Jan @ 12:18am 
Thank you for your answer!
LimonenZitrone  [author] 24 Jan @ 12:13am 
@illlililiilili: No, there is no way for AI to consider federations for strength calculations.
illlililiilili 23 Jan @ 6:57pm 
Does AI declare war considering federation forces as well?
illlililiilili 17 Jan @ 6:33pm 
You are best!
LimonenZitrone  [author] 17 Jan @ 1:06am 
@illlililiilili: At best make a compatibility mod, so a mod that has both as dependency. Then create a file in common/diplomatic_actions that comes before both the other mods' files in alpabetical order (easiest is just slapping more 0s before the name), then copy the declarewar action of one of the mods and add the changes of the other to it.
illlililiilili 16 Jan @ 9:14pm 
How can I make it compatible with a mod that changes "declarewar" in the file located at .../common/diplomatic_actions?
illlililiilili 7 Jan @ 5:19pm 
@LimonenZitrone Thank you!
LimonenZitrone  [author] 10 Dec, 2024 @ 5:05am 
@illlililiilili: That file, yes. From this mod's folder, so ...\steamapps\workshop\content\236850\660598924. Since everything in that file is purely for information display, it shouldn't affect the mod's functionality. Since I changed it to scripted gui, the game may report errors about the scripted elements missing. So you could also try to delete the custom_gui folder from the mod in common.