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"Super Scout 64" Rig Script
   
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Universe: Original IP
Script
Tags: SFM
File Size
Posted
21.494 KB
6 Apr, 2016 @ 5:17pm
1 Change Note ( view )

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"Super Scout 64" Rig Script

In 1 collection by Astute
"Super Scout 64" Assets
4 items
Description
This is the rigging script for Super Scout, from "Super Scout 64".


This script was created as a courtesy, though it is likely you will not need it. I had no need of the rigging script throughout the entire animation process for SS64. This is just here for completeness sake.


Notes


- The elbow targets don't rig quite correctly. This may be due to the fact that Super Scout lacks shoulders. It's not really that big of a problem though, and should only prove a minor annoyance at worst.


Includes:
sfm\animset\rig_superscout.py


Links


4 Comments
Carman206 8 Aug, 2024 @ 2:03am 
Ok
Astute  [author] 6 Aug, 2024 @ 11:10am 
Sadly no, I had to, rather painfully, hand animate the whole sequence. You could, theoretically, record with a TF2 character, then lock super scout to their movement path, but it's been so long I couldn't tell you specifically how to do that. I'm not even sure if the map has spawn points.
Carman206 6 Aug, 2024 @ 4:31am 
Can You Control Super Scout Like Moving Him While Recording?
Florence 13 Jul, 2018 @ 3:58am 
WAH HOO YA FAT BALD FATTY......FAT FAT