XCOM 2
108 ratings
[ABANDONED/DEAD] M16A1 (Call of Duty: Black Ops)
   
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43.409 MB
8 Apr, 2016 @ 10:50am
31 May, 2016 @ 3:06pm
12 Change Notes ( view )

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[ABANDONED/DEAD] M16A1 (Call of Duty: Black Ops)

In 2 collections by ∑3245
[Vanilla] E3245's Master Mod Collection
80 items
[Vanilla] E3245's Arsenal of Weapons
40 items
Description
PSA: THIS MOD WILL NO LONGER BE SUPPORTED. THE XM16E1 HAS BETTER RESOLUTION TEXTURES AND USES A HIGH QUALITY MODEL THAN THIS MOD. PLEASE UNSUBSCRIBE FROM THIS MOD. SORRY FOR THE INCONVIENCE!

This will remain up to ensure that current savegames don't break.
81 Comments
The Big Red 1 16 May, 2016 @ 2:35am 
now we need the M1897 trenchgun and M37 Ithaca Stakeout shotguns...
Last of the Romans 13 May, 2016 @ 9:49pm 
You should mod in a Springfield M1A Socom CQB
∑3245  [author] 12 May, 2016 @ 2:10pm 
All my weapon mods should now have infinite quantities.
∑3245  [author] 12 May, 2016 @ 12:19pm 
@Bourbon
Should be fixed in the latest version now.
BoredOperator 12 May, 2016 @ 11:28am 
I recently installed this mod - I have 1 M16A1 to distribute to my squad but that's it, once I equip it on one soldier it's no longer usable by others - is this intentional?
DrunKraken 2 May, 2016 @ 12:39am 
@E3245: While integrating your mod into CVWPv2. I updated the UI images for all the attachment types for your M16.

https://drive.google.com/open?id=0B-MviV9dytombjQwRDV5bXl4NUk
Bloodhound 24 Apr, 2016 @ 11:07pm 
Tis what I wanted to clarify! Thanks and helllllooooo new weapons!
∑3245  [author] 24 Apr, 2016 @ 11:00pm 
@Styx
Yes, when you research Mag Weapons, you have the option of upgrading your weapon, that has Mag stats (increased damage and all that). The attachments also stay on your weapon as well, so you don't have to worry about wasting attachments.
Bloodhound 24 Apr, 2016 @ 10:53pm 
Hope you mean when I research the next tier the weapon's dmg upgrades with it, no?
∑3245  [author] 24 Apr, 2016 @ 10:38pm 
@Styx
Yes, you should be able to keep them throughout the game, with the upgraded stats.