Space Engineers

Space Engineers

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[AAi] SS "Type K" 2072 - drop ship
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.146 MB
14 Apr, 2016 @ 9:22am
14 Apr, 2016 @ 10:38am
2 Change Notes ( view )

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[AAi] SS "Type K" 2072 - drop ship

In 1 collection by CONS
[AAi] Astra Systems Division
6 items
Description
INTRODUCTION
The SS "type K" 2072 - drop ship is a sort of very slow (at full load) movable station. It's not like a respawn ship but but it's main role is very closer to that. It belongs to the AS Kems interstellar colony ship project, and it was meant to be a minimalistic colony movable base.

PROJECT BASICS
“It is not the strongest or the most intelligent who will survive but those who can best manage change.”
― Leon C. Megginson


As said in the description the ship belongs to the AS Kems e10070 Interstellar Colony Ship:


The Type K drop-ship was made to allow 4 players to enter any atmosphere/gravity and permit them to survive on any enviroment (but you can't escape it!).
I know it's not so agile, it's a bit beefy but every explorer will have a good refuge where to sleep, and an effective movable station. And last but not least, a good looking one :)



SS "Type K" - BACKGROUND
To be done



SS "Type K" - DETAILS
DX11 ready - Survival ready - Vanilla - no rotors - no pistons(no mods)

BASE STATS
This ship is released to the workshop at basic load (ice, uranium, ammo)
(inventory size x1)


  • Blocks: 320
  • Grid mass: 531.119kg unloaded
DIMENSIONS
  • Lenght: 22,5m
  • Height: 32,5 m
  • Width: 35 m
  • 4.3ms max forward accelleration (data given with unloaded ship by mmaster lcd, may not be accurate)
PERSONNEL
  • 4 crew
ARMAMENT
  • 8x interior turrets
STORAGE, POWER & LIFE SUPPORT
  • various timers
  • 3 programmable blocks
  • 1x medical room
  • 1x assemblers
  • 1x arc furnaces
  • 12x Batteries
  • 4x Solar Panels
  • 14x Small Cargo Container
  • 12x Large Cargo Container
  • 3x Oxygen tanks (9 coming from drop-ship's)
  • 3x Oxygen farms (9 coming from drop-ship's)
  • 1x Oxygen Generator (16 coming from drop-ship's)
  • 1x Ore detector

Suggested mod for better fps and aesthetycs:
Lordchicken: No edges

SCRIPTS USED
Whip's Autodoor script
MMASTER Automatic LCD

SS "Type K" - KNOWN ISSUES
  • MMASTER lcd wont start after pasting, use the timer you will find on tab 2 button 1 to start it.

Ok that's it... if there is something you don't understand, just ask (I'm not english speaking, so sorry of any typo or mispelled argument)
17 Comments
CONS  [author] 3 Jan, 2018 @ 8:32am 
Oh god... This ship is almost 2 years old, I have this in mind when I think about how many patches KSH released since then. This basically means that when I released it, it was capable to land on a planet. Now I really don't know. What has not changed is that the ship cannot leave it's planet gravity.
Is a drop ship, it was supposed to fly on a 1g gravity but nothing more than this.
LE PAIN [KIWI] 2 Jan, 2018 @ 2:41pm 
hey i have a question when you are on a planet i canno't stop my descent with the ship and i crash.
Even if i can landing i canno't leave the planet with the ship its normal ?
Chelrid 23 Feb, 2017 @ 2:44pm 
pls add this ship to your AAI Collection.
Dr. Skeeter 15 Dec, 2016 @ 9:16pm 
I love the ship and so the pictures. What skybox were you using?
tommorox2345 20 Sep, 2016 @ 9:56pm 
some mods let the ship get past 104ms and i have one that lets me go light speed so can it speed up to the point that it would glide into space
CONS  [author] 19 Sep, 2016 @ 11:31pm 
If you mean the Jump drive capability, it's disabled on Planet gravity, so the answer is no even with modded versions. Otherwise, as explained in the description the ship is not capable to exit a Planet 1g atmosphere once landed.
tommorox2345 19 Sep, 2016 @ 8:29pm 
Can this thing get back to space with a light speed mod
Luxocracy 17 Apr, 2016 @ 1:36pm 
Okay. Thx
CONS  [author] 17 Apr, 2016 @ 7:25am 
@#endertrolledyou I really think it's something related on the game this time... it happened to me at 300mt from surface, I was flying forward at 100ms, turned off dampeners to loose some altitude and noticed that the forward speed was going over 104ms limit. I didn't crash because it was a matter of second's but the ship is a normal one, it doesn't have anything strange.
Luxocracy 17 Apr, 2016 @ 6:13am 
I was using it (I had Dampners on) and as I was flying down it hit a speed of over 2000 for a sec and then blew up. Any idea why? otherwise I love it!