Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, with your factions (and also this applies to some of JFD's factions as well) they often just go military from the get-go. I mean I can understand Miriam doing it, but it's odd to see Pravin Lal doing it. Also, stupid question, but is there a list somewhere of all the things you can do to level up your Adventurers? I'm a big fan of the Nautilus Pirates
4. Factions spam military units which means they don't build certain buildings which help them attain affinity. Thus a lot of factions will really lag in affinity. Also, if you manage to crush their military, this makes them lag behind even more as they rebuild their military,
5. Factions seem to get to 3 cities and sort of quit growing. I've noticed this in other modded factions. It seems you either get factions spamming cities or just going for three. It's weird.
6. Factions still treat the weakest player like they are the biggest threat and rarely gang up on the strongest player who is the biggest threat.
I do wish there was an artist out there willing to take a crack at making even still versions of the different faction leaders as they change affinity. That would be sweet!
But here is some things I've noticed the factions do.
1. They attack for little apparent reason, often mere turns after getting their butt kicked and they are down to their capitol.
2. The factions show a large bias towards making water cities to the point of ignoring vast tracks of land with resources to found cities right next to other factions.
3. Factions often spend much of the game moving these water cities around for little purpose.