Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
But perhabs you can give it a shot and modify it yourself.
When you downloaded the mod just locate the file on your system (just copy the link of this very workshop page and you got the workshop ID in this case 668428328 )
and serach for that number in your "steamapps\common\Left 4 Dead 2\left4dead2\addons\workshop" folder.
Make a copy of that mod and with the L4D2 Modding SDK you can look into that mod and extract the .wav (if i remeber correctly) audio file.
You than can edit the file with any other programm or swap it out and replace it with a clean voiceline that is converted into the same audio format.
Add the edited/clean one back into the .vpk mod with the L4D2 modding SDK, than rename it and publish it into the workshop.
Some folks are furrios about that method but honestly idc.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=913563011