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The boss itself will need either gate powers, lattice seeds, or some puzzle work done with a bow while juggling the actual fight.
There are 2 hidden things on a lower platform on the section of Graven in between the two parts of the Cathedral of Elements: an Essence Stone buried under a pile of debris to the east, and a cave behind a cracked section of wall you can pickaxe through in the southwest. A rope and piton can get you down to that platform. There's a boss in the cave, in the form of a giant eye fused into the wall, and a bunch of corpryst. A debris pile right in front of the boss hides a powerful weapon.
Across the water the bridge will retract (trapping you there), and you'll encounter a large group of extra-powerful undead. This is as far as I can help because I haven't been able to beat them yet. I believe a party of Sages (using Heal) and Unmakers (using Bonemeld) would have the best chance.
You'll need a Gatekeeper's Gate spell to bypass the pressure plate. The next room has a puzzle. Look at the note for a clue. The solution to the puzzle is in the book Necromancy Revealed. IIrc, you can buy it from Morin, and there's another copy elsewhere. Once you solve the puzzle, there's another passage in the northeast of the chamber. Use Gate again to bypass the bone wall and the energy barrier, then you've reached the entrance.
I have a few additional notes:
Brightfang's Lair:
You can drop a rope and piton from the upper cave to the foothold - that way you can climb back out without the teleporter
Cast Isle Forest:
The hidden hole to drop into the cave flower room is northeast of the X, under the westmost section of a bush with vines growing out from under it. It shows up as green surrounded by grey on the minimap.
I may find more things, I'll comment again if I do.
If you can manage to get through this trap to the chamber on the other side, you'll find yourself at the entrance to the optional dungeon.
You'll have to figure out how to get past all of the obstacles to proceed, but you'll get some very good loot at the end. Be warned that some of the hardest fights in the game occur down there along with enemies you'll find nowhere else.
It took me over an hour to finish this battle. It's a war of attrition as they constantly bandage and rez each other, but it IS doable. Is it worth doing? Ehh.
When you get to the first fight with Ekrast and Aeshra, you have to fight them with no assistance. Then again, if you can kill the army, this fight is a cakewalk.
In the second confrontation, Ekrast actually does mention that you've killed all his enemies, but there's no way to side with him or talk him down. He just thinks you're a bloodthirsty marauder no matter what you say (reloaded and tried every option.) Ultimately, the events play out exactly the same but with slightly altered dialog. After defeating him for the final time atop the spire, Jin doesn't show up (obviously, being dead and all) but the ending is otherwise the same.
I don't know about other people's strategies, but I just locked him in place with my Breaker (Leg Break immobilizes him even though he's "flying") so he couldn't get good positioning for his spells and attacks. It also prevented him from being able to dodge any of my longer casting spells. I lit him up with fire and just steadily dealt damage while making sure he was never allowed to move. My healer is a Sage/Balancer, and it was pretty easy to keep everyone alive whenever he actually did do anything to us.
I should mention that I did this around mid-game, so if you're looking to fight him reasonably, that's a good benchmark for it.
Good luck.