Sid Meier's Civilization V

Sid Meier's Civilization V

276 ratings
The United States (Teddy Roosevelt)
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File Size
Posted
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13.723 MB
24 Apr, 2016 @ 4:24am
16 Jan, 2017 @ 4:27am
7 Change Notes ( view )

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The United States (Teddy Roosevelt)

In 1 collection by JFD
JFD's Civilisations
156 items
Description


Adds the United States of America led by Teddy Roosevelt as a playable civilization. Does not replace Washington's America.

For more information, please see the wikia[civilization-v-customisation.wikia.com] or the mod's homepage[forums.civfanatics.com] on CivFanatics.

If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more, you may consider donating to Paypal[www.paypal.com].

Installation

Requires Brave New World

Steam Install
  • Select "Subscribe" above.
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Direct Installation
  • Download 7zip (it's freeware, and takes next to no time to install)
  • Download the Civ5Mod file from here -> Direct Download[drive.google.com]
  • Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
  • Right click the Civ5Mod file and select 7zip -> Extract to "JFD's - (insert civilization here)
  • Start the game up and hit Mods
  • Enable the mod
  • Click Next and begin a game.

Mac Install

Troubleshooting


Multiplayer
Supported Mods
Credits
  • JFD: Author
  • Janboruta: Artwork, Research.
  • Uighur_Caesar: (Partial) Design.
  • Danrell: Graphics.
  • Snafusmith: Graphics.
  • Andreas Waldetoft: Music (Hearts of Iron III - 1936; Hearts of Iron III - A Lot of Tanks).
  • Keniisu: Mod Showcase.

Disclaimer:

Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

This mod is designed and tested with Brave New World (with Gods and Kings). Support for other versions is unintentional and cannot be guaranteed.
60 Comments
madirishman 14 Dec, 2022 @ 3:59pm 
What @Old Guy said - I need a Bully Pulpit!
Old Guy 2 Oct, 2022 @ 1:36pm 
Has this mod been fixed yet (Generating too much culture)?
pedersilver5 10 Nov, 2020 @ 9:11pm 
Generating too much culture and only costing 10 culture to utilize. I had all categories filled (except I chose Freedom and did not try to change to the others). So game hung on choosing a category to place culture. Need to fix the cost of culture choice.
Crystal Rose 8 Jul, 2020 @ 3:20pm 
Great mod. Thanks for sharing. Two thumbs up and subscribed. Good Luck with this and all your future endeavors.
Classy 6 Sep, 2019 @ 1:41pm 
A CIVILIZATION CANT STOP A BULL MOOSE!!
frig 2 Dec, 2018 @ 10:47am 
I always thought the Connecticut should be a ranged (and much more powerful) replacement for the Ironclad because it is a pre-dreadnought and breaks immersion when fighting other battleships.

Great civ besides that.
Anasithera 8 Apr, 2017 @ 4:44am 
I absolutely love this civ, but I ran into an odd issue and I'm not sure what caused it. I would send trade ships to city states, and upon the trade ship physically reaching the city state, it would disappear, even from my trade unit limit, but the trade route would continue to produce gold as normal? This was with the community patch since people warned of social policies not working right if you neglect it, but not the full balance patch.
Kewlrex 19 Mar, 2017 @ 5:29pm 
When you are in the 1500's (medieval era) and this guy comes into 11 other civilizations border, including yours, with Mechanized Infantry.
Liljimbo 26 Jan, 2017 @ 5:07pm 
The direct download links to Innocent III not Theodore Roosevelt
PrincePresident1992 4 Aug, 2016 @ 4:15am 
Downlaoded and applied the community patch and the social policy problem has been solved. Thanks for your guidance, JFD! I'd put that it requires the community patch in the description above if I were you, though.