Serious Sam 3: BFE

Serious Sam 3: BFE

101 ratings
[Campaign]Project S.A.N.D.
   
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120.708 MB
3 May, 2016 @ 12:49pm
4 May, 2016 @ 9:40am
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[Campaign]Project S.A.N.D.

Description
Welcome to the Project S.A.N.D, made by creator of many many survival maps and resources.

Everything was absolutely simple! You have been sent to some City in the green mountains, to eliminate huge ammounts of terrorists, coming suddenly from nowhere.
Well.. Everything was easy, until one little, yet so sharp for the whole world moment...

Are you ready to experience the Apocalypse, the world which you can't stop from destruction?
In this campaign, you have to rise and decide.
Thrones are waiting.




Experience the Apocalypse, and meet absolutely new creatures.
Everything around is not in safety, even if you feel so.
Your enemies can't be counted. But they can count you.
What would you do?


The landscapes are changing, from typical to unique.
Everything goes roughly without your attention, and situations are driving you so crazy, so you're losing your mind pretty oftenly...
But will it prevent you from going to the last Decision?


Three different endings.
You're the ruler of your fate, and your actions will matter.
Will you stop when you will feel that you've missed something?
It's all on you, Chosen One.




7 levels of madness, full of weird enemies and filled with plot are waiting for you, stranger!
Good luck!

ALSO:
Known bug: Some scenes may work roughly in co-op.

CREDITS:

VA, help, support, and just the best dude ever: noam 2000
Bell boss rigged mesh: rrobboo 999
Popular Discussions View All (2)
4
22 Jun, 2019 @ 2:27pm
Bugs!
Thanadrax
0
3 May, 2016 @ 2:39pm
FAQ about playthrough
Thanadrax
95 Comments
Thanadrax  [author] 12 Jul, 2023 @ 2:41pm 
It's so ooold lol haha thanks for playing!
CobraToon 12 Jul, 2023 @ 1:47pm 
This recommended mod explores Sam's psychological trauma at becoming the last human alive with a scary challenge campaign using a mix of really tough foes and apocalyptic events that ramp up wildly, like seeing a building walk towards you or fighting dragons in the sky. There's also multiple endings and a crazy tough true boss that does what TSE couldn't. Overall hard difficulty on Normal with infinite ammo but worth the effort.
MonsterGamer 2 Feb, 2021 @ 3:24am 
Cool. glad to hear. Recently abandoned BFE for fusion and will miss this for the time being.

Great job!
Thanadrax  [author] 2 Feb, 2021 @ 3:20am 
Plans are thing, but currently busy with some new stuff for Fusion
MonsterGamer 2 Feb, 2021 @ 3:19am 
Planning on porting to fusion?
Xalturiy193 11 Jun, 2020 @ 7:53am 
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Cannot load 'Content/SeriousSam3/Levels/Menu/Intro.wld': Required license isn't available. (Content/SeriousSam3/Databases/Materials/HardWood.mat)

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На всё подписался, но словил авесоме вылет
Бублик 8 Oct, 2019 @ 2:04pm 
Шикарно!
С элементами ужасов (тех, что могут вызвать страх), а так же моментом, где сидишь и думаешь: "что же выбрать? что будет дальше?"
Thanadrax  [author] 28 Oct, 2018 @ 10:24pm 
Thank you a lot for your feedback!
Mega Man[ITA] 28 Oct, 2018 @ 6:35pm 
Aaaand... I've seen all four endings :)

At first I was searching for something in the level, like destroying the bell etc.. then, I remembered that in the first level there are some +1 life pills, and then +1 armor shard appears, so I tought that could be related to the "turn back time ending" :D nice touch.

The real - final boss is.... so much hard, I think he heals too (I damaged him, then focused on the other enemies and on the boss again and I tought the crosshair passed from orange to yellow), like Ugh zhan III in The first encounter.
Mega Man[ITA] 28 Oct, 2018 @ 6:33pm 
I've finished the campaign with all three endings. Nice for a custom-made campaign :)
Some hints: the first part, killing the cloned troopers ("terrorists") only with a pistol is annoying, idem the first boss fight, in that case we need to hide behind trees \ sandbag because there's phisically nothing else we can do, the enemy deliver too much damage.

Nice the first fight against the "slow kleers" in second level, not annying because they appear in small number. Different case for the little ones: too small, and too dark the place to see them, I needed to activate "immortal" cheat via game console.

Bad idea in third level to create such a small area by creating invisible walls, the area is really too small and invisible walls looks like a joke, because I can phisically see there is nothing blocking me but the creator's mind.

In fourth level the fights are a little mess, but manageable, good work with that; I needed some time to orientate in the area.