Total War: ATTILA

Total War: ATTILA

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Realistic Charge Impacts (UPDATE FEB 2025)
   
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Tags: mod, Battle
File Size
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155.326 KB
6 May, 2016 @ 3:23am
10 Feb @ 10:24am
8 Change Notes ( view )

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Realistic Charge Impacts (UPDATE FEB 2025)

Description
I've awoken from my slumber, 5 years sleeping in a coffin get's boring. So here's an update :)


UPDATE - 08/02/25 - Added compatibility for MK1212 mod, including all new added units.


What does this mod do?

Upon impact units will no longer hit a brick wall and will mesh together. It may not be 'realistic' but its better then seeing them come to an instant full stop.

Men at the back will continue to charge and push closer to the front. As the battle goes on they will find position.

This doesn't break Pikes and Polearms either. They will keep formation as normal but not like robots.

Horses have a stronger charge too. Dealing powerful blows. They will no longer come to an instant halt. Watch as they melt into a front line (Unless its a pike wall)

Pike walls etc still work so don't worry about any mavericks breaking through that.



Is it compatible with the Battle Pack mod?

Kind of. That mod changes some of the same settings and although they are similar, they will conflict. The only way around would be to load this after but doing so, you may negate the other mods intentions.



Food for thought. This game is one of my favourites but it has it's flaws now. After playing Pharaoh Dynasties, the fluidity of the units in this game are like blocks. It's as if the animations of the whole unit is only varied by 1 or 2. This gives a view of units acting the same when charging and this takes away some realism.

As the genre has developed over the years its more obvious now. I applied the same mod tweaks to Dynasties and the difference is night and day. The units in that game all move like 200 men/horses would. Lots of variation even when charging. But, Rome 2 also has this problem with the same clunky movement when charging.

Somewhere down the line something changed. Shogun 2 has great fluidity and charges out the box but that is missing in Attila and Rome 2. 3K has decent charges but then WH1/2 felt clunky to me. WH3 is better but not on par with Shogun 2.

Anyway this is not a rant, just an observation and of course my opinion may differ from you. I have some time now so I try and look into it more.

Any problems with the mod, let me know.









86 Comments
Wuhan Virus 1 Jul @ 12:05pm 
From the video, it looks like what this mod does is to make unit charge "through" your own other units from the back when they're already engaging the enemy as if they're transparent
Asuka 25 May @ 12:13am 
work with 1212
Ġedryht of Wōden 1 Apr @ 7:56am 
@Judgej: Historians' interpretations shift e.g., Van Wees' challenge to Hanson on hoplite warfare not being about shield pushing but more individual combat. This can translate to Roman formations. Sources can oversimplify battlefield order. Roman formations weren't always perfect; for instance when charging the line wasn't perfectly aligned. Legion discipline varied; sources often highlight discipline when rigid. However, excessive rigidity isn't always advantageous (flanking, space limits). Romans also used loose formations intentionally.
Oleander 6 Jan @ 10:41am 
Does this work with any modded units by chance?
Rudi Böllert 28 Sep, 2024 @ 2:55am 
is this compatible with age of justinian?
judgej 18 Aug, 2024 @ 12:08pm 
This is mod should be named "hollywood charge impacts". If you ask historians the brickwall is way more realistic.
King0 4 Mar, 2024 @ 11:04pm 
Does this mod affect cavalry charges? decreases its load impact?
Space_Lettuce_OG 26 Sep, 2023 @ 9:36pm 
Is it possible to make Rome 2 charges the same as how this mod makes them? It seems like CA made virtually no changes to their game engine with Attila. I would love to seem my cataphracts decimate the roman legions in the ancient world.

Rome 2 has the problem where if 3 or so enemy units collide with just a few cavalrymen then the whole unit just halts their charge, and engages the 3 individual soldiers. It's the most stupid thing I've ever seen. But with this mod in Attila, charges behave the way they should.
Autobot 10 Apr, 2023 @ 3:38am 
Its just awesome work! I don't know, how i played without this before.
James Blazer 7 May, 2022 @ 7:12am 
Thanks. Same question.. does this work with Realistic Battle Pack or Cinematic?