XCOM 2
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StormGuard Infantry Class
   
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17.692 MB
6 May, 2016 @ 11:27pm
10 Jun, 2016 @ 3:10pm
27 Change Notes ( view )

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StormGuard Infantry Class

Description
Another Rifle Infantry Class. There are quite a few Infantry, rifleman, and Trooper class designs on the Steam Xcom 2 workshop.

Why another one?

Basically I found many of the class designs a bit random and over powered. That is not to say they are not well made or even better than this mod as far as skill or fidelity of design. My goal is a bit simpler and to the point and I believe scaled back in power. The intent of the design is to make 2 trees with abilities that represent the fundamental aspects of retro Xcom basic infantry unit. The first is the Insurgent, a defensive scout used to open up the field and not die. The second is the Regular, which represents an upgraded rookie without class specialization.

StormGuard Ability tree
Squaddie: Blast Padding
Tree: Insurgent / Regular
CPL: Ever Vigilant / Salvo <-- Ever Vigilant is using the pistol for over watch instead of rifle
SGT: Deep Cover / Volatile Mix (one action overwatching uses the rifle and still gets Deep Cover)
LT: Lighting Reflexes / LightEmUp (Special thanks & credit to Lucubration for code and permission)
CAPT: Covering Fire / Suppression
MAJ: Aim / Field Medic
COL: Guardian / Demolition


- Added shotgun, as a primary weapon option. I may remove it if it feels like it takes too much from Rangers. My guess is not since it doesn't come with ranger abilities and I added if for mods like "Not created Equal" so you can give it to your guys who can't shoot.

- Disabled AWC bonuses for this class. Alternatively I could disable specific abilities but part of the point is that the class is not too over powered. Redundant abilities force the tree selection and none redundant abilities can make it way too powerful.
Popular Discussions View All (1)
0
25 May, 2016 @ 6:39pm
Developer Open Discussion: Pistol or no Pistol?
ClaytonCross
38 Comments
FruityBooty 5 Apr, 2024 @ 9:20am 
does it work for base game still??
ClaytonCross  [author] 6 Sep, 2017 @ 2:30am 
It has not been updated because I have not purchased WoTC at this point to figure it out and trouble shoot. Anyone wanting to update it for longwar2 or WoTC has my permission to do so. I just have other priorities right now. I may get to it at some point but not for a while anyway.
Cornflower 2 Sep, 2017 @ 6:59am 
As of now, it doesn't work for WOTC. At least not for me. Since it hasn't been updated for 13 months, my guess is that it won't be. At least not soon.
★Nacht Oberst★ 30 Aug, 2017 @ 4:00pm 
Was this updated to WoTC? Sorry for the dumb question. ><
Cornflower 26 Jul, 2017 @ 2:24am 
OK, I've spent some 342 hours on XCOM2 this year, some of it with LW2, some without. I stopped using LW2 since you had to have soo many soldiers, I felt I lost contact with them. That being said, I'm just so sad that I didn't find this mod sooner. It gives me (with the Jedi) the variety of classes that I get from LW2 but without the disadvantages. Thank you very much for this mod, it was exactly what I was missing!
reinhartalvaro 8 Jul, 2017 @ 5:38am 
Update this to LW 2 please
ClaytonCross  [author] 15 May, 2017 @ 4:24am 
Slow, been pretty buisy but I am working on it.
Araziel 14 May, 2017 @ 3:48pm 
How goes the error hunting?
Araziel 2 May, 2017 @ 4:50pm 
That's fine man, thank you very much for doing this, the Stormguard was the best feeling rifleman I had in the game, none of the LW classes feel as good as it did.
ClaytonCross  [author] 2 May, 2017 @ 3:11am 
I have mad forward progress but the build has 1 error and not error code so it may take me a bit to track down the issue and get it to publish. I will likely not get much done until this weekend though. My weeks are pretty buisy as a rule.