Monstro: Battle Tactics

Monstro: Battle Tactics

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Hint-through for every level (and challenge) in Monstro: BT
By Sumire
Maybe you'd need some help to beat the devious Skygods.
   
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Human Campaign
1. Basic Tactics
Soldiers can sustain 1 hit without getting hurt at all. Maybe you don't need it, but the level layout looks convenient...

2. A Fair Clash
Slimes are no match to soldiers in a 2v2 battle.

3. Block'em
Your lone soldier will die quickly if he's flanked from more than one sides.
A bottleneck will be useful here.

4. Tiny Conflicts
Use what you've learnt from the first two levels. Keep in mind that you need at least 2 soldiers to kill a slime.

5. Circumvallating Assault
Overwhelm the enemy before they overwhelm you!
Specifically, keep as many soldiers alive as possible when you're left with the minotaur.

6. Ice Plains
The same idea as last level, executed in a different way.

7. Forward Maze
Divided, they fall...
Remember that enemies always chase the nearest unit from them.

8. Eye of the Gargoyle
The gargoyles might look intimidating, but you can easily take them down with no unit loss.

9. Waiting for Reinforcements
You can survive for infinite number of turns here.
It's easy to be flanked if your soldiers all go by one route.

10. Renegade
The hard part is at the beginning: How can you kill the first shroom safely? Turns out it is possible with the mobile wall.
Don't forget that enemies can't walk through mobile walls.

11. Quatro Fromaggi
The cavalry can one-hit everything in this battlefield. Use it wisely.

12: Sticky Business
Standard monster manipulation. You'll need everything in this battlefield.
Remember that monsters always prefer to be in the same row as you.

13. Zoo
Better prepare before you proceed.

14. Brainiac
Those minotaurs sure looks horrifying, but you shouldn't kill all of them immediately.
You should ideally leave all cavalries alive before breaking the wall. Fewer is possible, but 4 is safe.

15. Aim Well
You need to focus on one of the minotaurs first if you want to survive both of them.

16. An Unfair Clash
Remember that you need 2 soldiers to kill a slime. This doesn't leave you much viable options.

17. The Showdown
This is somewhat tough if you take them on directly, so find a good ground for cover at once.
Make sure you have at least 2 knights left for the manticore.

18. Icelands
Your troops are too scattered. Gather them at one spot!

19: The Riddle
This is a tough puzzle. You won't beat it with bruteforce alone.
Only one knight needs to land an attack to the gargoyle. Maybe the other 4 can serve as decoys...

20. Cold Walls
There are a few ways to reduce the number of turns you need, revolving around enemy movement orders.
Enemy movement order are top to down, left to right, row by row. You can get less causalities by exploiting this even in a symmetric formation.
Monster Campaign
1. Minus
Shouldn't be hard at all. Make sure you utilized the pit traps.

2. Gargoyles Ensemble
The pikemen are somewhat dangerous, so get rid of them first.

3. Three by Three
Remember that enemies are forced to end their turn if they step on a trap.
Use the same way to get rid of the knights.

4. Meadows of Flora
Get rid of the archers as soon as you break open a hole in their frontline.

5. Advanced Tactics
A hardened version of Human 1. You absolutely cannot beat this with brute force.
And the same idea applies. The bottom part looks like this for a reason.
You'll need to sacrifice some of your troops to make use of it, though.

6. The Islander
Shouldn't be difficult. You can kill the knight as long as you only lose 1 minotaur, and nothing else. The pikemen are easy to get rid of.

7. Stay Divided
Don't engage with the pikemen unless you're sure you can finish them off quickly.

8. Stinging Edges
Use what you've learnt from Human 5.

9. Drylands
Alternate version of Human 18. The same principle applies.
You might want to get rid of the archer and two pikemen as soon as possible. After that it's a breeze.

10. Cannon Fodder
Tough. You can only kill a soldier safely when he's trapped by a web trap. But you can't let them approach you at once, or you can't kill a soldier safely...
But you can if you can do the same thing in Human 7.

11. Sticky Armors
You run faster than the knight, so outrunning it isn't a problem at all. But you do need the maximum firepower you can have to take down this knight.

12. Power of the Growth
An archer can't kill a shroom in one shot. So after the pikemen are down, you have the upper hand in the battle.

13. Path of the Fungi
Same layout, and same idea from Human 7.

14. Strong Opinions
Yes, this is messy. But if you can clean up a part of it, you can simplify the whole situation.

15. Jesters
The cavalry is fast. Maybe you can kill the two cavalries off before the knights can follow up.

16. Raw Power
Full of bottlenecks you can use to your advantage.
Your manticore has tough armor that you can use to your advantage as well.

17. Keep Me Safe
Don't let the cavalries meet each other.
A slime and a minotaur, with their combined power, can kill a cavalry before it has any chances to retaliate.

18. Unequality
Again, divided, they fall. The walls can help you on this purpose.

19. Waterlands
This is a tough one, requiring some trial and error.
You can take a few hits from the soldiers, and you don't need to kill the grunts immediately if they can't touch you in their turn. Use the web traps whenever necessary as well.

20. Absolute Concentration
The high mobility of gargoyles are the perfect candidate for luring enemies around.
Human++ Campaign
1. Polar Outpost
The knights have high defense, but can't one-hit kill a shroom. The cavalry can one-hit kill a shroom, but has low defense. You'll need to combine them together to get through this one.

2. Shroomy Path
It's still that idea: don't let more than one of the enemies gather in one place.

3. The Crosssnows
The main danger are the two shrooms. Kill them off as soon as possible.
To make things simpler, remember that you can stop the whole wave of enemy in place just by blocking the exit with a soldier.

4. The Legend of Minotaur
Flank, flank and flank.

5. Small Armies
Looks like there's no way you can do this, right? Well, maybe you do if you use the pit traps correctly.

6. Islandmania
The main dangers here are the manticore and minotaur. So take them down as soon as possible.

7. Hot Escape
Trial and error needed. Otherwise you've learnt all the techniques needed from previous levels.

8. The Siege
This may look tough, but you can hold off the line very easily.

9. Don't Waste No Time
Remember that enemies can't pass through mobile walls. They'll move in a shorter distance if they're totally blocked off from their destination.

10. Spirashell
Despite the obvious difference in numbers, many of the enemies will die on the pit traps. It's pretty easy if you use them well.

11. Don't get too cold
You can't kill a gargoyle with one soldier only. So you'll need to gather a few together while distracting the gargoyles with something else.

12. Kingslayers
Fighting on both sides is hard, but on one side it's very easy.

13. Swamps
It's another application of what you've learnt in previous levels.
You might want to (re)visit Monster 10.

14. Adventure Island
The gargoyle will try to stay away from your troop's reach when possible, as per monster movement rules. But it's not always possible. And it only happens when a troop is within its movement-attack range.

15. Snail
From the enemy formation, it's obvious what unit you need the most care about.
Don't be afraid to take hits, as long as your unit can still survive.

16. Outnumbered
A even tougher manipulation puzzle. However, it becomes much easier if you use bottlenecks for your benefit.

17. Last Men Standing
Knights have 5 defense, so you only need to worry about minotaur and manticore hitting through your defense. The others can't do anything without that them.

18. Surrender
Just proceed. You have more than enough power to kill everything.
Again, only manticore and minotaur have any hope penetrating the knight's armor.

19. Diagonals
You not only need to engage one enemy each turn, but you also need to prevent enemies to get you at their turn.

20. The Way We Died
Danmaku barrage! You can indeed shoot down almost everything before they can even reach you.
Monster++ Campaign
1. Like a Flag
Remember the old trick: A lone soldier can't hurt a slime.
You need to lead them for a bit before reaching a good position, though.

2. Caught in a Trap
Remember what you did with Human 5? Do the opposite.

3. The Fungi
The same "divide and conquer" strategy applies.

4. Your Siege
You can't win this battle without manticore's thick defense.
Only units that have attacked will end their turn. If they only have moved move, they can always make another subsequent move, even if other units took their actions inbetween.

5. Kinda Fair
It's still the same strategy.

6. King's Bounty
Look carefully at your victory condition.

7. Zig Zag
All the ranged units are painful for sure, but without the cavalry they're like cannon fodders.
Also, gather your forces for a bigger punch.

8. Snail Mail
These knights are heavily defended. You only stand a chance against them by using pit traps.

9. Learn to Swim
Make a safe ground immediately! You can't stay here for long.
You should, of course, do your usual thing with enemy troops with your gargoyles.

10. Northern Outpost
Tough. Your troop's attack range is 2. You need 7 out of 8 2-distance tiles around a knight free to kill it. Also, you can't afford losing more than 2 units.
Enemies don't like to stay with each other, given a degree of symmetry.

11. Frozen
Tough. There are a lot of units around, but obviously, only the manticore and minotaur matters the most.

12. A Lone Ranger
If you move correctly every turn, you should have a long soldier ready to be killed every turn.

13. Rotten Labyrinth
Cover your slimes with your shrooms.
Each shroom can take two hits from the soldiers.

14. Defend the King
Again, look at the victory condition carefully.

15. Like a Flame
Tough. You'll have to attack ruthlessly for this one, so make good strategic positions to block off the enemy while you keep attacking ruthlessly.

16. Shooting Gallery
Overwhelm everything at once so they have the least amount of time to attack you.

17. Defend the Brain
The main battle is on the south side. Let them attack on those slimes while you attack them with your minotaurs.

18. Never Give Up
Super tough. My only advice is to keep a manticore and minotaur alive, and then use the manticore to block off all the troops at the south bridge. Then the minotaur takes a long route to the west, lures the tail of the troops one by one, and kill them off.

19. Deadly Mazes of Death
You need to count tiles in this level.

20. The Battle of the Four Islands
The cavalry is very dangerous, but it moves too fast, which makes it easy to be surrounded.
Challenges
Cleaning up the webs (Introduction #3)
You need to run one lap around the right section for this one.

Way to go (Introduction #6)
Just... move the archer with the wall? If you find it not enough, though, you can always move the archer to the other side of the wall, so the minotaur will move away from where you were.

Goobsessive compulsive disorder (Introduction #8)
The same technique you use to reach the brain.

Not so mobile (Human #3)
The walls are starting in a convenient position that creates a bottleneck already, so the same idea on solving this level still applies.
Though maybe you don't want the slimes at the far side to flank you from behind. You should do something about them. Perhaps.

Careful walls (Human #13)
Obviously, this can only be done by killing everything in each of the shroom/gargoyle chamber before your turn ends.
You can attack from two sides.

Why did you even do that? (Human #20)
Every turn counts for this one. Exploting movement order, especially at the last part, is a must for this challenge.

Tear down walls and their hearts (Monster #7)
The same idea as Human 13.

So much thinking (Monster #19)
This is somewhat tough. Take the general idea and do some trial and error. It's the only way.

Couriers of destiny (Monster #20)
You can't flank blindly for this challenge. A lot of luring is necessary.

Stick a little (Human++ #8)
It's trivial if you set up your defence correctly.

People > King (Human++ #12)
You only have one unit with high defense. Whatever hit you'll be taking should be directed to it.
Also, if you haven't done so already, turning the battle one-sided makes things much simpler.

Wasting troops (Human++ #15)
You can only kill one of the manticores, and the question of which one to kill is self-evident.
Use monster movement order to your benefit.

Glass horse (Human++ #19)
You can seal off a path an enemy unit had just passed.

We can do it too (Monster++ #4)
The same as Human++ 8. Set your front line of defence correctly.
Minotaur and gargoyle will get rid of the cavalries easily.

Too cool to fight (Monster++ #5)
Very tough. First, there's a precise movement that draws all soldiers to the right side, while the slimes make a wall there. Then, you have to carefully lure the soldiers along the bottom passage, while preventing one of the soldier to approach from above too quickly so that you can block the middle passage with one of your slimes in time. Then two slimes are enough to kill off exposed singled soldiers one by one.

Goopocalypse (Monster++ #16)
It's tough, but is possible with a bit of enemy movement order shenanigans.

Survival instinct (Monster++ #19)
You lose the fewest troops if you can keep flanking the cavalry every turn.