Sid Meier's Civilization V

Sid Meier's Civilization V

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Super Civs - Green Lantern
   
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File Size
Posted
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12.688 MB
8 May, 2016 @ 2:19am
11 Oct, 2016 @ 2:40pm
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Super Civs - Green Lantern

In 1 collection by luei333
Super Civs
48 items
Description
This mod adds the Oan Empire as a civilization, lead by Green Lantern. Requires BNW and G&K.

UA: Beware My Power
Can construct 5 unique National Wonders (1 per city) starting in the Industrial Era.
UU: Green Lantern Corps
Oan unique replacement for the Paratrooper. In addition to the abilities of the Paratrooper, gains +20% Strength when fighting in friendly territory, or territory belonging to allied Civilizations or City States, and gains +15% Strength and +1 Movement when starting the turn fortified.
UB: Green Power Battery
Oan unique replacement for the Arsenal. Grants 12 Strength and 33 HP and has 2 slots for Engineer Specialists. The City must have a Castle.

Unique National Wonders: (only one copy of each can exist in the nation, and Cities can't build more than one)
Scott Monument: Unlocked after discovering Industrialization. Specialists produce +1 of their respective (non-GPP) yields in all Cities. +40% Great Person generation in the City it's constructed in.
Jordan Monument: Unlocked after discovering Electricity. 2 free Population for all Cities. +25% Growth in the City it's contructed in.
Gardner Monument: Unlocked after discovering Steam Power. All Combat Units gain a unique Promotion that grants +15% Strength when within 2 tiles of units from hostile Civilizations with greater military strength. Units built in the City it's constructed in gain +30 xp.
Stewart Monument: Unlocked after discovering Replaceable Parts. +10% Production when building Wonders in all Cities. +5 Production in the City it's constructed in.
Rayner Monument: Unlocked after discovering Radio. Contains 3 slots for Great Works of Art/Artifacts, 1 of which comes pre-filled, with a Theming Bonus for having Art from the owner's Civilization and from different Eras. +5 local Happiness for the City it's constructed in.

I also made Leader Replacers for Green Lantern, they come in the flavors below! (activate both this mod (or any mod containing Green Lantern) and one of the following if you want to use them)
Alan Scott, Guy Gardner, John Stewart, Kyle Rayner

Check out these other mods in the Super Civs family (none of these are included in any other mod or mod pack):
Religions Pack

Version History:
v2 - Probably a couple small changes/fixes. Added a standalone Religions mod, and updated some existing civs' religious preferences.
v1 - The very first release! Yay!

This mod is just one of many mods based on superheroes and villains from both the Marvel and DC universes. Check out the packs this mod is included in:
Super Civs - Complete Pack
Super Civs - DC Pack
Super Civs - DC Heroes Pack

Check out these other mods in the Super Civs family (none of these are included in any other mod or mod pack):
Religions Pack[http//Religions+Pack]

Compatability
Support provided for: Civ 4 Traits; JFD's User Settings, Civilopedia, CiD, Cultural Diversity, ExCE, Mercenaries, and RtP; R.E.D.; Map Labels
All of my mods should be perfectly compatible with other mods. Let me know if there are any conflicts.

Credits
Whoward69 for the PlotIterators Lua code.
JFD and the More Civilizations team for various Lua code.
Robert Atkins and Simon Gough for the Map image - http://robertatkins.deviantart.com/ and http://spidermanfan2099.deviantart.com/, respectively.
All other images are taken from official DC materials, such as comics, video games
6 Comments
Taebrythn 2 Aug, 2021 @ 9:59pm 
ah ok thank you for clarification
luei333  [author] 2 Aug, 2021 @ 8:35pm 
@taebrythn Those are the DLCs for the game. Brave New World and Gods and Kings.
Taebrythn 2 Aug, 2021 @ 6:14am 
Requires BNW and G&K you require these mods but i have no idea what that is. you can add requirements in the files.
ВиталяПиздахлюп 31 Jul, 2021 @ 7:05am 
this is A MASTERPIECE. As a fan of the DC universe, I am very pleased to see such a well-developed state on the green lantern
luei333  [author] 15 May, 2016 @ 2:02pm 
@henrylander, It works just fine for me. What other mods are you running it with? Try only enabling it and see what happens. If that still doesn't work, try enabling logging and see if there's anything in the log files (particularly the xml or database files). Unless it's some sort of conflict between mods, I don't really know what to tell you, as there's likely not much I can do. Or it'll be a small, easy fix on my end. Hopefully the latter.
beep 15 May, 2016 @ 8:08am 
I am unable to play as the oan civ when I enable the mod
why is this and what can I do to fix it?