XCOM 2
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Moddable Ruler Turns
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14 May, 2016 @ 12:36am
18 May, 2016 @ 10:52am
4 Change Notes ( view )
You need DLC to use this item.

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Moddable Ruler Turns

Description
Now serves as a base for other mods.

You might want to use ADVENT Avenger's Ruler Reaction Rework config file - available in the following links:

Prevent Ruler Reactions on any non-violent action performed by XCOM:
http://pastebin.com/byNpizLA

This is the one where Reactions depend on chance, in function of what ability is used.
http://pastebin.com/8vN1Un7e

Rulers React To Violence (And Sometimes Overwatch) LW Perk Edition:
http://pastebin.com/evrYs1EU

Replace steamapps\workshop\content\268500\683977672\Config\XComRISM.ini with the file you downloaded.


If you want to disable the ruler turns, don't mess with the config. Use this instead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=686468384
Popular Discussions View All (2)
10
11 Feb, 2022 @ 9:54am
PINNED: Suggestions go here!
robojumper
1
12 Jan, 2023 @ 11:48am
PINNED: MODDERS: Create your own custom ruler turns.
robojumper
122 Comments
Swimmies 14 Dec, 2019 @ 3:16pm 
good lord this mod has made my playthroughs with the ruler dlc far more enjoyable, thank you thank you thank you
Age 11 Oct, 2018 @ 6:04pm 
WOTC works perfectly with this.

Dumb idiots who designed the game thinks it works, I think they're narcist pricks. One move and they move once, you cant change the rules like that. If you want that I want it to be a FPS instead, not a Slot Machine.
Remember Trampe ツ 28 Oct, 2017 @ 1:15pm 
Ddoes this work with WotC dlc
Kintaro 14 Sep, 2017 @ 6:54pm 
WOTC fine with that?
BlueRaja 1 Feb, 2017 @ 6:16am 
Would you mind posting those configs as separate mods? It's a lot more convenient to be able to just hit 'subscribe' to try it out, rather than having to fiddle around with config files.

I don't mind doing it myself, but since you did the work you deserve the glory.
BootsyFarnsworth 30 Jan, 2017 @ 9:54am 
This is awesome.
Juravis 28 Jan, 2017 @ 10:54am 
LW2 XComLW_Overhaul.INI 1.1

ALIEN_RULER_ACTION_BONUS_APPLY_CHANCE=25

This means that the Moddable Rulers Action: Rulers takes regular turns is no longer required? Put this to 0 and they'll act like other aliens.
Juravis 16 Oct, 2016 @ 11:03am 
Anything that doesnt cause damage or any kind of debuff/penalty on the opponent. Anything that disturbs the opponent. There are exceptions, I think tossing a smoke grenade counts but i'm not so sure when i think about it.
Juravis 10 Aug, 2016 @ 11:38pm 
Quick update for DLC 3, add these to ignore.

+RISM_Info=(AbilityName=AbsorptionFields, PerkName=none, EffectName=none, IgnoreChance=100)
+RISM_Info=(AbilityName=Repair, PerkName=none, EffectName=none, IgnoreChance=100)
+RISM_Info=(AbilityName=Sacrifice, PerkName=none, EffectName=none, IgnoreChance=100)
+RISM_Info=(AbilityName=Overdrive, PerkName=none, EffectName=none, IgnoreChance=100)
Juravis 17 Jul, 2016 @ 8:05pm 
By the way Ruler Reacts to Violence ignores Lightning Hands. This isn't a bug, it's a "feature". It's too fast to react to.