Space Engineers

Space Engineers

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Caption
"Underground cut off room with a view using voxel hands and different textures. Blue background is glowing blocks. Thinking snow for clouds."
7 Comments
Hugh Manatee  [author] 17 May, 2016 @ 10:02pm 
@xenolego Thanks. It's surprising how much detail can be introduced using very little. It's amazing how much I improved in less than a day, with a little practice and testing. Googling beforehand is best. Familiarizing yourself with basic techniques will maximize what you'll get out of practice and testing and can't be emphasized enough.
Hugh Manatee  [author] 17 May, 2016 @ 9:46pm 
Have been experimenting today and learnt a few things. For a start, can't believe it was less than a day ago when I made this, seems far longer. One thing that strikes me is how plain and boring this looks to me now. I have since gained better contol over the amount of grass, dirt or rocks I'm placing. If you want just a bit of grass to fill crevises, start with the voxel shape of your choice under the surface and lightly tap the mouse to place. Sometimes if you're too far below the surface, nothing appears. Simply raise the voxel slightly and test again. Best way is to let the voxel just peek out of the surface and go slightly down from there. Having the voxel hidden under the surface also works brilliantly for putting snow on mountain peaks. If it's exposed, too much material is placed because it's solid. There are some materials that obviously need the voxel above ground to place, it all depends on what you're doing. Obviously.
Hugh Manatee  [author] 17 May, 2016 @ 9:46pm 
Another good technique I found is to try and set it up similar to a diarama. In the Museum of Natural History in New York, they have very well known, full sized diaramas of wildlife scenes. These exhibits incorporate certain techniques to create the illusion of depth. This means employing specific elements that will add a better sense of depth and detail.
Hugh Manatee  [author] 17 May, 2016 @ 9:45pm 
So, you'll benefit by placing your display on an angle, with certain elements appearing to be further away, simply because they are smaller.

It's probably best if you Google diarama to learn different techniques that will help. One method I found effective was to adhere to a layering effect from the front to the back of the display. Remember, these are meant to be seen from one side and looking in. Take advantage of this to achieve the maximum effect. Consider the shape and size of the voxel you're using. Will it do the job or potentially overdo it? Plan your image beforehand. Imagine or draw it face on, then imagine or draw it from top looking down. A completely different image is revealed because it should be layered in thin lines from front to back. I found doing this exercise really helps the most by giving you the lesson in prespective that's essential to achieve the effect of depth.

Hope this helps! Have fun!
xenolego 17 May, 2016 @ 9:04pm 
Looks pretty cool!
Hugh Manatee  [author] 17 May, 2016 @ 9:54am 
Good idea. Was thinking of adding tiny buildings but not my base.
Kilroy 17 May, 2016 @ 8:35am 
cool a terrarium. now all's you need is a modle of your base in it